Poison Bleed Shield Titan

战士 泰坦

构建概览

Updates Post League Launch:

Here is an overview of new additions I have found so far, none of them are major changes to the build. These will also be added into the relevant sections where Mobalytics allows them.

New Supports:

You can socket in Styrn's Ferocity and Styrn's Mountain into resonating shield. This fits perfectly with the playstyle of using resonating shield to block 1 attack (to get your endurance charge) before dropping a Nebuloch powered Shield Wall. These are lvl 65+ lineage supports, but right now both are very cheap.

Olroth's Conviction is less impactful, but means Infernal Cry empowers more attacks = more Shield Wall with gain as extra fire damage.

Do not rune forge your shield or body armour. You can rune forge a bit of armour off your boots and gloves. You do not need very much runic ward to power Olroth's Conviction.

There Seems to be a bug in boss areas with Resonating Shield being unable to blow up Shield Wall.

Update: This seems to have been fixed in the recent 0.5.0b Hotfix 5 !

It will work fine in mapping, but not next to bosses. I don't know why, requires further investigation but its happening to me as well and I'm 90% sure its not a Resonating Shield damage problem.

You can use your choice of Infernal Cry, Fortifying Cry, Shield Charge, and Shockwave Totem to blow them up instead. I prefer Shield Charge but your preference may vary. Shockwave Totem is highest dps if boss doesn't move.

For the shark fin reward pick up Kaom's lesson: grants 30% increased armour, evasion and energy shield.

For the weapon craft: Pick up a starter 1 handed mace with any stats with the affix +3 to level of all melee skills.

From there you either apply a perfect essence of abrasion or the new prismatic alloy. Both are about the same dps. You just toss one on and hope it doesn't hit the + melee levels.

After this you desecrate with an Omen of the liege (Amanamu) to guarantee one of your options is increased damage against enemies with fully broken armour. You can use a Omen of sinistral necromancy if necessary to force the prefix, but its not necessary if you have an open prefix and filled suffixes.

The Leech changes in 0.5 do not feel that significant to me.

So far I've not noticed any difference, it really does seem like the nerf was more targeted at blood mages and CoC shenanigans. Make sure to pick up 1 affix of life leech and 1 affix of mana leech between your rings and gloves.

You Can follow my loot filter here: https://www.pathofexile.com/account/view-profile/Piggers-2029/item-filters

You can load it on Filterblade and make your own adjustments here: https://www.filterblade.xyz/?profile=Piggers&saveState=5JTWT1WTGDC1Y7&isPreset=false&game=Poe2

Basic Campaign filter for shield leveling.

Calls attention to tower shields & pure body armour.

I recommend changing to your own filter post campaign. I am not an expert at fine tuning filters.

Block All hits. Move Fast. Clear Fast. Shield Bonk.

This build focuses on moving as fast as possible while also being a tanky melee build. In order to do this we will utilize a bunch of things that are likely overturned or unintended interactions.

Like many builds in the south side of the passive tree we will use Constricting Command to pick up more movement speed and extremely efficient passive points.

We will also borrow the chain reactions between Herald of Blood and Herald of Plague for very efficient clear.

Our main skill during mapping will be Resonating Shield. This will be because we can keep moving while channeling it, increase our survivability by blocking all hits at the same time, and easily hit the damage threshold needed without having to invest into a expensive two handed weapon or Giant's Blood.

Finally the build will make clever use of From Nothing (Resonance variation) and weapon swap points to fill out our tree

优缺点

优势

  • Cheap entry level gear with strong results.
  • Can reach high speeds with strong map clear.
  • Very tanky build.
  • Options in gearing to focus on rarity if desired.

劣势

  • Still not deadeye speed.
  • Monkey boss will still 1 shot you until very high defensive investment.
  • Stun threshold mechanics
  • Not as smooth if using click to move (wasd or controller recommended)

玩法说明

Clearing Maps

It is recommended to play this build using WASD controls or a controller. Click to move can be clunky with your Resonating Shield.

Hold down Resonating Shield and move around the map. Keep an eye on your stun threshold bar in the bottom left of the screen, do not let it reach the top. If you run into a tanky rare that your bleeds/poisons don't take care of you can drop a Shield Wall and immediately Resonating Shield to blow it up. Note that at some points in your leveling and gearing up the character Resonating Shield may not have enough damage to blow up Shield Wall in one hit. In this case you use Shield Charge, warcries, and optionally Shockwave Totem.

Single target Bossing with Nebuloch

If you are mapping and already have endurance charges stored when you reach the boss:

Drop Shield Walls on the boss and blow them up with Resonating Shield.

If you do not have endurance charges when engaging the boss:

Hold down Resonating Shield both to start breaking the bosses' armor and try to get a block on one of the boss attacks. Do not try to block red flash boss attacks. Because of Magma Barrier you will get endurance charges and can then drop a critical Shield Wall. Blow it up with Resonating Shield.

If this does not kill the boss just keep rotating Shield Wall and Resonating Shield until you heavy stun the boss. This will get you an endurance charge to spend on a critical Shield Wall. Once you are at endgame and have a ~1400 armor value shield this will not happen very often.

You can add in Fortifying Cry as an additional option for more damage during leveling and gearing the character up. At higher gear levels though it is not necessary.

版本变更

June 1 2026: See top of guide for 0.5 changes. Working on adding them in their correct sections where able but sometimes Mobalytics does not support the new stuff yet.

May 29 2026: Fixed order priority in passive tree, Added preliminary notes to gear. Hopefully it helps with the new build file functionality. Added loot filter.

May 28 2026: Filled out the new quest rewards section on Mobalytics

May 27 2026: Leveling improvements for all Acts finished. minor endgame changes & notes.

May 24 2026: Some leveling updates, still more to do.

May 15, 2026: Prep for 0.5 and my thoughts before having the patch notes.

December 12, 2025: Level 90 league start version added without Constricting Command. Added Loot filter.

December 11, 2025: Permanent buff choices, Titan passive points, Interludes/maps section added.

December 10, 2025: Click to move added as a weakness & minor clarifications in writeup added.

December 9, 2025: Leveling sections (minus interlude/early maps) completed. Moved herald of blood supports earlier to Act III section.

December 5, 2025: Initial update after new patch notes released.

October 17, 2025: Added text emphasizing importance of anointing Low Tolerance on the amulet.

October 14, 2025: Removed Event Horizon from passive tree.

October 13, 2025: First iteration and upload.

终局变体

  • New to 0.5: Rolling Slam will have a faster attack time and slightly lower damage. This should be a buff for Act I. You will be able to cut Brink I with level 1 support gems. Socket it into Rolling slam. This will make our combo much easier.
  • This is Act I tech borrowed from warrior speed runners. It is also the smoothest you can get warrior in the early levels.
  • Rolling Slam into an enemy, but only connect the 1st slam. Immediately Boneshatter before the 2nd slam of Rolling Slam starts. If done correctly, you see a light above enemies after Rolling Slam and then explode everything with Boneshatter.
  • On Bosses drop Frost Bomb (only used in act I). It usually chills them and makes things easier. After that just Infernal Cry on cooldown and use your default attack (Playtest Attack).
  • Yes, I agree it's pretty lame that Warrior has to resort to using default attack as our best option on early bosses.
  • You can either dual wield 1 handed maces or use a 2 handed mace. Which is better depends on what drops for you in Act I. Dual wielding 1 handed maces usually feels smoother but in the end its about which has the highest damage for you.
  • Given that past leagues have rewarded low level spirit gems I would reccomend going ahead and cutting your first spirit gem into Herald of Ash. Herald of Ash really can help with the clear in Act I and Act II. The next spirit gem that you have drop, or that comes as a league reward, you will want to keep for Herald of Blood.
无穷之击 Playtest Attack
Faster Attack怒火
轰动猛击 Rolling Slam
崩溃边缘Faster Attack
七伤破 Boneshatter
冲击震波
寒霜爆 Frost Bomb
炽焰战吼 Infernal Cry
灰烬之捷 Herald of Ash
  • Permanent Stats picked in Act II: Valley of the Titans: Increased charm charges gained
  • Continue using the combo that you used in Act I, except now in place of Rolling Slam you can use Resonating Shield. Once you see the stun indicator appear hit the enemy with Boneshatter. Be careful that you aren't mindlessly blocking attacks; watch your heavy stun bar in the bottom left corner. If you prefer you can also stick with using Rolling Slam instead of Resonating Shield. We will only be using this combo up until level 22 when we can pick up Shield Wall.
  • You can skip running the trials of Sekhemas for now.
  • Because we are going for Hulking Form there's no need to rush it just to pick up Colossal Capacity. Wait till after the chaos trials and then just rush through it.
  • side note: you can Resonating Shield to kill/block and not take any honor damage.
  • As mentioned in the gearing section keep an eye out for any gloves or rings that have damage leech as life/mana. These can boost the comfiness of the build up significantly.

At Level 22

It's finally time, Shield Wall is here. Click the next tab over, pick up your gems, and visit the hooded one to respec the passive tree pathing.

无穷之击 Playtest Attack
Faster Attack怒火
共振护盾 Resonating Shield
Faster Attack怒火
七伤破 Boneshatter
冲击震波
炽焰战吼 Infernal Cry
盾墙 Shield Wall
Faster AttackChance To Bleed魔力偷取
重盾冲锋 Shield Charge
Faster Attack怒火
灰烬之捷 Herald of Ash
赤血之捷 Herald of Blood
Chanceto Poison

Permanent Stats picked in Act II: Valley of the Titans: Increased charm charges gained

At Level 22

  • It's finally time, Shield Wall is here.
  • Ditch Boneshatter, Rolling Slam.
  • Pick up Shield Wall, Shield Charge, and optionally Shockwave Totem.
  • Respec your Passive tree!
  • Visit The Hooded one to remove Blood Rush, the 2 skill speed small nodes before it, and the 1 attribute leading to it.
  • Use these 4 points you just gained to pick up Relentless, Sturdy Metal, and the 2 small nodes to connect into Brutal.
  • Now that your passive tree is connected again you can remove the redundant attribute nodes, and use those points to path into Mass Hysteria. Your remaining points will start to head towards Cruel Methods and pick up the remainder of the tree as you gain more levels

Continue with the Act

  • During act II you may find a Lesser Jeweller's Orb. If you do use it on Shield Wall. For your 3rd support pick up Mana Leech for easy mana sustain. Alternatively if you are okay with spamming your mana pot you can pick up Bleed I early for more damage. (yes, its still good at this point even at 50% chance).
  • From here on out for your campaign clear you will be dropping a shield wall and then immediately blowing it up for your clear. You will usually want to use Shield Charge for this, but Infernal Cry works when its off cooldown as well.
  • For bossing you can optionally put down a Shockwave Totem, and it will keep blowing up the shield walls you put down. I prefer to just keep using Shield Charge, but your preference may vary.
  • If you have an extra spirit gem you can cut Herald of Blood, but typically it will not be better than Herald of Ash at this point. If your gear is really good though, and you are using Bleed I in Shield Wall you can use it.
  • Resonating Shield can also technically break them, but at this point in your gearing it takes too many hits to be worthwhile.
  • As mentioned in the gearing section keep an eye out for any gloves or rings that have damage leech as life/mana. These can boost the comfiness of the build up significantly.
共振护盾 Resonating Shield
Faster Attack怒火
炽焰战吼 Infernal Cry
盾墙 Shield Wall
Faster Attack附加闪电伤害Chance To Bleed
重盾冲锋 Shield Charge
Faster Attack怒火
灰烬之捷 Herald of Ash
赤血之捷 Herald of Blood
Chanceto Poison

Permanent Stats picked Act III:

  • !! Pick up the increased stun threshold for your venom draught !!
  • Not much is going to change in Act III, but you will start getting more lesser jewelers orbs to use and better gear upgrades.
  • Keep an eye out for gear upgrades. Your shield is always your number one priority. But don't neglect your body armor or any of your other pieces. If you haven't found any jewelry or gloves with leech yet you will also want to make that a priority.
  • Once you get tier III support gems go ahead and put Poison II into Shield Wall. You can replace Mana Leech if you were using it. Once you get another tier III support cut Bleed II and replace Lightning Attunement in Shield Wall.
  • Herald of Blood is 2nd priority for a jewelers orb and change your supports (Bleed II, Poison II, Bursting Plague).
  • Towards the end of Act III you can start to use Resonating Shield with poison and bleeds. For the most part though Shield Wall will remain higher damage and the better option since you will not risk getting heavy stunned.
  • When you get your level 10 spirit gem, you can cut Herald of Plague. You will likely not have the dexterity required for it yet. In the off chance you do though, take a peek at Act IV section and you can start using the Herald of Blood & Herald of Plague combo early.
  • I would recommend waiting till near the end of act III to do the Trials of Chaos. I usually do it before taking the portal back in time.
  • It should be pretty easy, and once you complete it you can blast through the Trial of the Sekhemas back in Act II and pick up Hulking Form.
  • Once you Ascend into Titan you no longer need Bloodletting. With the increases from small passives around Exposed Wounds, Bleed II is enough to enable 100% bleed.
盾墙 Shield Wall
Faster AttackChance To BleedChanceto Poison
重盾冲锋 Shield Charge
Faster Attack怒火
赤血之捷 Herald of Blood
Chanceto PoisonChance To Bleed迸发之疫
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To BleedChanceto Poison
炽焰战吼 Infernal Cry
震波图腾 Shockwave Totem
图腾放置速度

New in 0.5 Shark Fin Reward: Pick up Kaom's lesson: grants 30% increased armour, evasion and energy shield.

  • Permanent Stats picked in Act IV: Halls of the Dead: Pick all resists tattoos | Abandoned Prison: Increased life recovery from flasks
  • You can start transitioning into this as soon as Act IV starts. The biggest possible hang-up is getting enough Dexterity for Herald of Plague. If you don't have any dex on any of your gear it can be a tough requirement to meet. You can change your small passive nodes from strength to dexterity to make up the difference, but it will lower your HP by a bit.
  • In a league start scenario if you can't transition right at the start of the act, just keep going. Keep an eye out for upgrades and gain levels for more passive points. Don't lose your momentum just to force the herald to work a few levels earlier.
  • Change out your supports as needed if you haven't already in Herald of Blood (Bleed II, Poison II, Bursting Plague). Cut your Herald of Plague spirit gem if you haven't already.
  • Once you have this you can start using Resonating Shield for the satisfying clear. Just be careful not to overuse it and take a heavy stun. Keep an eye out for a good armor value body armor as this can effectively push your heavy stun threshold higher. As always keep an eye out for any good armour shields that drop throughout the act.
  • Fortifying Cry will also become available. This skill used to be a staple of classic Shield Wall builds, but now will only ever hit enemies 1 time per Shield Wall. You also can use it for a boost in map clearing, but with the bleeds and poisons set up its usually not necessary.
盾墙 Shield Wall
Faster AttackChance To BleedChanceto Poison
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To BleedChanceto Poison
赤血之捷 Herald of Blood
Chanceto PoisonChance To Bleed迸发之疫
荒芜之捷 Herald of Plague
重盾冲锋 Shield Charge
Faster Attack怒火
炽焰战吼 Infernal Cry
震波图腾 Shockwave Totem
图腾放置速度
  • Permanent Stats picked in Interludes: Interlude 2 Qimah Pillars: 3% movement speed.
  • Head towards Crushing Judgement on the passive tree, but for the majority of our passive points the build starts picking up utility. Hefty Unit for increased stun threshold and quality of life, alongside Momentum and Light on your Feet for a significant speed boost.
  • At this point the guide assumes you still don't have unqiues. Especially Constricting Command, but if you do you can start to copy the endgame trees and pick up the surrounded nodes that are close by.
  • Speaking of unqiues, keep an eye out for a Nebuloch. It can start to drop in the mid to late section of the Interludes. Every other league it has also been a cheap pickup on trade, but given increased visibility of the build and possible reshuffles of unique tiering by GGG you never know where prices might end up. Hopefully this happens to you: Old man gives free Nebuloch.
  • When you get to the end of the campaign you probably want to start fixing some of your other gear pieces. Don't spend all your time and currency on this, its just temporary gear after all. Pick up armor and jewelry to fix your resists and try to cap elemental resists to 75%. You don't need to worry about chaos resist immediately, its more of a mid end game goal.
  • Remember to always keep 1 gear piece with leech physical attack damage as life. Do not try to get the similar sounding mod on the weapon, it will not work. Mana leech is also nice to have but doesn't become required until higher levels when mana costs ramp up more.
  • If you have extra currency and are playing trade you may be able to pick up the essences to get started on your mace craft. You can also opt to try and track down the essences yourself but it may take awhile to get the specific ones needed. If its too difficult of a craft in early maps you can always put it off until later.
  • With the leech changes in 0.5:
  • It may be worth testing Vaal Pact, in conjunction with Voracious. We already pass by these nodes in this build. 15% increased attack speed is pretty good. My gut feeling is that its probably not worth losing the life flask, but its something to keep in mind. Couture of Crimson also exists.
  • With the new limitation of only 1 crafted modifier:
  • There may be newer and better options with everything being added to the game. In the meantime, for a starter weapon just throw an Essence of Abrasion onto any 1hand mace that naturally has +levels. Desecrate a Amanamu prefix afterwards to guarantee the "increased damage against enemies with fully broken armour" mod.
  • A more powerful version of the craft likely first involves fracturing a +4 level of melee skills, but its best to wait to see our options before committing to this. This will be updated a few days into the league release and this is more known.
盾墙 Shield Wall
Faster AttackChance To BleedChanceto Poison近战(辅)
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To BleedChanceto Poison近战(辅)
赤血之捷 Herald of Blood
Chanceto PoisonChance To Bleed迸发之疫Multiple Poison
荒芜之捷 Herald of Plague
重盾冲锋 Shield Charge
Faster Attack怒火近战(辅)
炽焰战吼 Infernal Cry
愤怒战吼祭血术
震波图腾 Shockwave Totem
图腾放置速度祭血术
跃击 Leap Slam
祭血术OverpowerEndurance On Heavy Stun
  • Only use this section if you pick up a Constricting Command early.
  • Fill out the core of the build shown here on the passive tree and then use the High budget tree to see where to go next. If its league start and you do not have Constricting Command Look at the lvl 90 league start variant.
  • How early you can do this in 0.5 largely depends on any rarity tier changes to Constricting Command. It is also more known going into the league so it will be a sought after unique and expensive for awhile.
  • Other unqiues such as From Nothing will also be harder to come by early. the variation with Resonance may also be more popular and more expensive.
  • If you are a trade player and this is out of your reach you can keep running your maps/temples without it and build up your gold
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To Bleed近战(辅)Chanceto Poison
盾墙 Shield Wall
Chanceto Poison附加重击(辅)Endurance On Heavy StunChance To Bleed
赤血之捷 Herald of Blood
Chance To Bleed迸发之疫Chanceto PoisonMultiple Poison
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害
炽焰战吼 Infernal Cry
愤怒战吼祭血术冷酷Enraged Warcry
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack
  • Example of a level 90 early league start character with no unqiues other than Nebuloch in your weapon set 2.
  • At around level 80 you should start considering to respec your tree to take advantage of the weapon swap points. You should also connect the two sides of the passive tree on the outer ring and remove the redundant attribute travel nodes. It is better to do this before you reach the higher level 90s in order to save on gold cost on your respec.
共振护盾 Resonating Shield
Chance To BleedChanceto PoisonChannelling Ailment Threshold近战(辅)附加重击(辅)
盾墙 Shield Wall
Chance To BleedChanceto Poison近战(辅)附加重击(辅)集中效应
赤血之捷 Herald of Blood
Chanceto Poison迸发之疫Chance To BleedMultiple Poison范围扩大(辅)
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害
重盾冲锋 Shield Charge
Faster AttackMeasured Speed近战(辅)附加重击(辅)
炽焰战吼 Infernal Cry
愤怒战吼祭血术冷酷Enraged Warcry
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack
震波图腾 Shockwave Totem
图腾放置速度

With the strength of the build and being mostly rare items you can fit in rarity on your gear. Look at this version for an example of how to do it.

共振护盾 Resonating Shield
Channelling Ailment Threshold附加重击(辅)Chance To Bleed近战(辅)Chanceto Poison
盾墙 Shield Wall
Chanceto Poison附加重击(辅)Lineage Lifetap近战(辅)Chance To Bleed
赤血之捷 Herald of Blood
Chance To Bleed迸发之疫Chanceto PoisonMultiple Poison范围扩大(辅)
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害
炽焰战吼 Infernal Cry
愤怒战吼祭血术冷酷Enraged Warcry
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack神圣降临
  • But rarity is kind of boring isn't it? Lets instead make the numbers go higher. MORE DEFENSE. MORE SCREEN CLEAR. FASTER. INFINITE CHAINS.
  • Disclaimer: might be unnecessary and cost all of your divines.
共振护盾 Resonating Shield
Knights LegacyKnights FerocityChance To BleedChanceto Poison附加重击(辅)
盾墙 Shield Wall
Chanceto Poison附加重击(辅)加努坎近战(辅)Chance To Bleed
赤血之捷 Herald of Blood
Chance To Bleed迸发之疫Chanceto PoisonMultiple Poison范围扩大(辅)
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害Overpower
装甲回收 Scavenged Plating
物理专精持续时间总增(辅)
炽焰战吼 Infernal Cry
Olroths Conviction祭血术冷酷Enraged Warcry愤怒战吼
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack神圣降临

练级阶段

  • New to 0.5: Rolling Slam will have a faster attack time and slightly lower damage. This should be a buff for Act I. You will be able to cut Brink I with level 1 support gems. Socket it into Rolling slam. This will make our combo much easier.
  • This is Act I tech borrowed from warrior speed runners. It is also the smoothest you can get warrior in the early levels.
  • Rolling Slam into an enemy, but only connect the 1st slam. Immediately Boneshatter before the 2nd slam of Rolling Slam starts. If done correctly, you see a light above enemies after Rolling Slam and then explode everything with Boneshatter.
  • On Bosses drop Frost Bomb (only used in act I). It usually chills them and makes things easier. After that just Infernal Cry on cooldown and use your default attack (Playtest Attack).
  • Yes, I agree it's pretty lame that Warrior has to resort to using default attack as our best option on early bosses.
  • You can either dual wield 1 handed maces or use a 2 handed mace. Which is better depends on what drops for you in Act I. Dual wielding 1 handed maces usually feels smoother but in the end its about which has the highest damage for you.
  • Given that past leagues have rewarded low level spirit gems I would reccomend going ahead and cutting your first spirit gem into Herald of Ash. Herald of Ash really can help with the clear in Act I and Act II. The next spirit gem that you have drop, or that comes as a league reward, you will want to keep for Herald of Blood.

Leveling - Act I 技能配置

无穷之击 Playtest Attack
Faster Attack怒火
轰动猛击 Rolling Slam
崩溃边缘Faster Attack
七伤破 Boneshatter
冲击震波
寒霜爆 Frost Bomb
炽焰战吼 Infernal Cry
灰烬之捷 Herald of Ash
  • Permanent Stats picked in Act II: Valley of the Titans: Increased charm charges gained
  • Continue using the combo that you used in Act I, except now in place of Rolling Slam you can use Resonating Shield. Once you see the stun indicator appear hit the enemy with Boneshatter. Be careful that you aren't mindlessly blocking attacks; watch your heavy stun bar in the bottom left corner. If you prefer you can also stick with using Rolling Slam instead of Resonating Shield. We will only be using this combo up until level 22 when we can pick up Shield Wall.
  • You can skip running the trials of Sekhemas for now.
  • Because we are going for Hulking Form there's no need to rush it just to pick up Colossal Capacity. Wait till after the chaos trials and then just rush through it.
  • side note: you can Resonating Shield to kill/block and not take any honor damage.
  • As mentioned in the gearing section keep an eye out for any gloves or rings that have damage leech as life/mana. These can boost the comfiness of the build up significantly.

At Level 22

It's finally time, Shield Wall is here. Click the next tab over, pick up your gems, and visit the hooded one to respec the passive tree pathing.

Leveling - Act II 技能配置

无穷之击 Playtest Attack
Faster Attack怒火
共振护盾 Resonating Shield
Faster Attack怒火
七伤破 Boneshatter
冲击震波
炽焰战吼 Infernal Cry
盾墙 Shield Wall
Faster AttackChance To Bleed魔力偷取
重盾冲锋 Shield Charge
Faster Attack怒火
灰烬之捷 Herald of Ash
赤血之捷 Herald of Blood
Chanceto Poison

Permanent Stats picked in Act II: Valley of the Titans: Increased charm charges gained

At Level 22

  • It's finally time, Shield Wall is here.
  • Ditch Boneshatter, Rolling Slam.
  • Pick up Shield Wall, Shield Charge, and optionally Shockwave Totem.
  • Respec your Passive tree!
  • Visit The Hooded one to remove Blood Rush, the 2 skill speed small nodes before it, and the 1 attribute leading to it.
  • Use these 4 points you just gained to pick up Relentless, Sturdy Metal, and the 2 small nodes to connect into Brutal.
  • Now that your passive tree is connected again you can remove the redundant attribute nodes, and use those points to path into Mass Hysteria. Your remaining points will start to head towards Cruel Methods and pick up the remainder of the tree as you gain more levels

Continue with the Act

  • During act II you may find a Lesser Jeweller's Orb. If you do use it on Shield Wall. For your 3rd support pick up Mana Leech for easy mana sustain. Alternatively if you are okay with spamming your mana pot you can pick up Bleed I early for more damage. (yes, its still good at this point even at 50% chance).
  • From here on out for your campaign clear you will be dropping a shield wall and then immediately blowing it up for your clear. You will usually want to use Shield Charge for this, but Infernal Cry works when its off cooldown as well.
  • For bossing you can optionally put down a Shockwave Totem, and it will keep blowing up the shield walls you put down. I prefer to just keep using Shield Charge, but your preference may vary.
  • If you have an extra spirit gem you can cut Herald of Blood, but typically it will not be better than Herald of Ash at this point. If your gear is really good though, and you are using Bleed I in Shield Wall you can use it.
  • Resonating Shield can also technically break them, but at this point in your gearing it takes too many hits to be worthwhile.
  • As mentioned in the gearing section keep an eye out for any gloves or rings that have damage leech as life/mana. These can boost the comfiness of the build up significantly.

Leveling - Act II lvl 22 技能配置

共振护盾 Resonating Shield
Faster Attack怒火
炽焰战吼 Infernal Cry
盾墙 Shield Wall
Faster Attack附加闪电伤害Chance To Bleed
重盾冲锋 Shield Charge
Faster Attack怒火
灰烬之捷 Herald of Ash
赤血之捷 Herald of Blood
Chanceto Poison

Permanent Stats picked Act III:

  • !! Pick up the increased stun threshold for your venom draught !!
  • Not much is going to change in Act III, but you will start getting more lesser jewelers orbs to use and better gear upgrades.
  • Keep an eye out for gear upgrades. Your shield is always your number one priority. But don't neglect your body armor or any of your other pieces. If you haven't found any jewelry or gloves with leech yet you will also want to make that a priority.
  • Once you get tier III support gems go ahead and put Poison II into Shield Wall. You can replace Mana Leech if you were using it. Once you get another tier III support cut Bleed II and replace Lightning Attunement in Shield Wall.
  • Herald of Blood is 2nd priority for a jewelers orb and change your supports (Bleed II, Poison II, Bursting Plague).
  • Towards the end of Act III you can start to use Resonating Shield with poison and bleeds. For the most part though Shield Wall will remain higher damage and the better option since you will not risk getting heavy stunned.
  • When you get your level 10 spirit gem, you can cut Herald of Plague. You will likely not have the dexterity required for it yet. In the off chance you do though, take a peek at Act IV section and you can start using the Herald of Blood & Herald of Plague combo early.
  • I would recommend waiting till near the end of act III to do the Trials of Chaos. I usually do it before taking the portal back in time.
  • It should be pretty easy, and once you complete it you can blast through the Trial of the Sekhemas back in Act II and pick up Hulking Form.
  • Once you Ascend into Titan you no longer need Bloodletting. With the increases from small passives around Exposed Wounds, Bleed II is enough to enable 100% bleed.

Leveling - Act III 技能配置

盾墙 Shield Wall
Faster AttackChance To BleedChanceto Poison
重盾冲锋 Shield Charge
Faster Attack怒火
赤血之捷 Herald of Blood
Chanceto PoisonChance To Bleed迸发之疫
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To BleedChanceto Poison
炽焰战吼 Infernal Cry
震波图腾 Shockwave Totem
图腾放置速度

New in 0.5 Shark Fin Reward: Pick up Kaom's lesson: grants 30% increased armour, evasion and energy shield.

  • Permanent Stats picked in Act IV: Halls of the Dead: Pick all resists tattoos | Abandoned Prison: Increased life recovery from flasks
  • You can start transitioning into this as soon as Act IV starts. The biggest possible hang-up is getting enough Dexterity for Herald of Plague. If you don't have any dex on any of your gear it can be a tough requirement to meet. You can change your small passive nodes from strength to dexterity to make up the difference, but it will lower your HP by a bit.
  • In a league start scenario if you can't transition right at the start of the act, just keep going. Keep an eye out for upgrades and gain levels for more passive points. Don't lose your momentum just to force the herald to work a few levels earlier.
  • Change out your supports as needed if you haven't already in Herald of Blood (Bleed II, Poison II, Bursting Plague). Cut your Herald of Plague spirit gem if you haven't already.
  • Once you have this you can start using Resonating Shield for the satisfying clear. Just be careful not to overuse it and take a heavy stun. Keep an eye out for a good armor value body armor as this can effectively push your heavy stun threshold higher. As always keep an eye out for any good armour shields that drop throughout the act.
  • Fortifying Cry will also become available. This skill used to be a staple of classic Shield Wall builds, but now will only ever hit enemies 1 time per Shield Wall. You also can use it for a boost in map clearing, but with the bleeds and poisons set up its usually not necessary.

Leveling - Act IV 技能配置

盾墙 Shield Wall
Faster AttackChance To BleedChanceto Poison
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To BleedChanceto Poison
赤血之捷 Herald of Blood
Chanceto PoisonChance To Bleed迸发之疫
荒芜之捷 Herald of Plague
重盾冲锋 Shield Charge
Faster Attack怒火
炽焰战吼 Infernal Cry
震波图腾 Shockwave Totem
图腾放置速度
  • Permanent Stats picked in Interludes: Interlude 2 Qimah Pillars: 3% movement speed.
  • Head towards Crushing Judgement on the passive tree, but for the majority of our passive points the build starts picking up utility. Hefty Unit for increased stun threshold and quality of life, alongside Momentum and Light on your Feet for a significant speed boost.
  • At this point the guide assumes you still don't have unqiues. Especially Constricting Command, but if you do you can start to copy the endgame trees and pick up the surrounded nodes that are close by.
  • Speaking of unqiues, keep an eye out for a Nebuloch. It can start to drop in the mid to late section of the Interludes. Every other league it has also been a cheap pickup on trade, but given increased visibility of the build and possible reshuffles of unique tiering by GGG you never know where prices might end up. Hopefully this happens to you: Old man gives free Nebuloch.
  • When you get to the end of the campaign you probably want to start fixing some of your other gear pieces. Don't spend all your time and currency on this, its just temporary gear after all. Pick up armor and jewelry to fix your resists and try to cap elemental resists to 75%. You don't need to worry about chaos resist immediately, its more of a mid end game goal.
  • Remember to always keep 1 gear piece with leech physical attack damage as life. Do not try to get the similar sounding mod on the weapon, it will not work. Mana leech is also nice to have but doesn't become required until higher levels when mana costs ramp up more.
  • If you have extra currency and are playing trade you may be able to pick up the essences to get started on your mace craft. You can also opt to try and track down the essences yourself but it may take awhile to get the specific ones needed. If its too difficult of a craft in early maps you can always put it off until later.
  • With the leech changes in 0.5:
  • It may be worth testing Vaal Pact, in conjunction with Voracious. We already pass by these nodes in this build. 15% increased attack speed is pretty good. My gut feeling is that its probably not worth losing the life flask, but its something to keep in mind. Couture of Crimson also exists.
  • With the new limitation of only 1 crafted modifier:
  • There may be newer and better options with everything being added to the game. In the meantime, for a starter weapon just throw an Essence of Abrasion onto any 1hand mace that naturally has +levels. Desecrate a Amanamu prefix afterwards to guarantee the "increased damage against enemies with fully broken armour" mod.
  • A more powerful version of the craft likely first involves fracturing a +4 level of melee skills, but its best to wait to see our options before committing to this. This will be updated a few days into the league release and this is more known.

Interludes/Early Maps 技能配置

盾墙 Shield Wall
Faster AttackChance To BleedChanceto Poison近战(辅)
共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To BleedChanceto Poison近战(辅)
赤血之捷 Herald of Blood
Chanceto PoisonChance To Bleed迸发之疫Multiple Poison
荒芜之捷 Herald of Plague
重盾冲锋 Shield Charge
Faster Attack怒火近战(辅)
炽焰战吼 Infernal Cry
愤怒战吼祭血术
震波图腾 Shockwave Totem
图腾放置速度祭血术
跃击 Leap Slam
祭血术OverpowerEndurance On Heavy Stun
  • Only use this section if you pick up a Constricting Command early.
  • Fill out the core of the build shown here on the passive tree and then use the High budget tree to see where to go next. If its league start and you do not have Constricting Command Look at the lvl 90 league start variant.
  • How early you can do this in 0.5 largely depends on any rarity tier changes to Constricting Command. It is also more known going into the league so it will be a sought after unique and expensive for awhile.
  • Other unqiues such as From Nothing will also be harder to come by early. the variation with Resonance may also be more popular and more expensive.
  • If you are a trade player and this is out of your reach you can keep running your maps/temples without it and build up your gold

Const. Comm. Early 技能配置

共振护盾 Resonating Shield
Channelling Ailment ThresholdChance To Bleed近战(辅)Chanceto Poison
盾墙 Shield Wall
Chanceto Poison附加重击(辅)Endurance On Heavy StunChance To Bleed
赤血之捷 Herald of Blood
Chance To Bleed迸发之疫Chanceto PoisonMultiple Poison
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害
炽焰战吼 Infernal Cry
愤怒战吼祭血术冷酷Enraged Warcry
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack
  • Example of a level 90 early league start character with no unqiues other than Nebuloch in your weapon set 2.
  • At around level 80 you should start considering to respec your tree to take advantage of the weapon swap points. You should also connect the two sides of the passive tree on the outer ring and remove the redundant attribute travel nodes. It is better to do this before you reach the higher level 90s in order to save on gold cost on your respec.

Lvl 90 League Start 技能配置

共振护盾 Resonating Shield
Chance To BleedChanceto PoisonChannelling Ailment Threshold近战(辅)附加重击(辅)
盾墙 Shield Wall
Chance To BleedChanceto Poison近战(辅)附加重击(辅)集中效应
赤血之捷 Herald of Blood
Chanceto Poison迸发之疫Chance To BleedMultiple Poison范围扩大(辅)
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害
重盾冲锋 Shield Charge
Faster AttackMeasured Speed近战(辅)附加重击(辅)
炽焰战吼 Infernal Cry
愤怒战吼祭血术冷酷Enraged Warcry
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack
震波图腾 Shockwave Totem
图腾放置速度

With the strength of the build and being mostly rare items you can fit in rarity on your gear. Look at this version for an example of how to do it.

Rarity 技能配置

共振护盾 Resonating Shield
Channelling Ailment Threshold附加重击(辅)Chance To Bleed近战(辅)Chanceto Poison
盾墙 Shield Wall
Chanceto Poison附加重击(辅)Lineage Lifetap近战(辅)Chance To Bleed
赤血之捷 Herald of Blood
Chance To Bleed迸发之疫Chanceto PoisonMultiple Poison范围扩大(辅)
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害
炽焰战吼 Infernal Cry
愤怒战吼祭血术冷酷Enraged Warcry
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack神圣降临
  • But rarity is kind of boring isn't it? Lets instead make the numbers go higher. MORE DEFENSE. MORE SCREEN CLEAR. FASTER. INFINITE CHAINS.
  • Disclaimer: might be unnecessary and cost all of your divines.

High Budget 技能配置

共振护盾 Resonating Shield
Knights LegacyKnights FerocityChance To BleedChanceto Poison附加重击(辅)
盾墙 Shield Wall
Chanceto Poison附加重击(辅)加努坎近战(辅)Chance To Bleed
赤血之捷 Herald of Blood
Chance To Bleed迸发之疫Chanceto PoisonMultiple Poison范围扩大(辅)
荒芜之捷 Herald of Plague
混沌专精
岩浆屏障 Magma Barrier
Multiple ChargesEndurance On Heavy Stun范围扩大(辅)附加火焰伤害Overpower
装甲回收 Scavenged Plating
物理专精持续时间总增(辅)
炽焰战吼 Infernal Cry
Olroths Conviction祭血术冷酷Enraged Warcry愤怒战吼
跃击 Leap Slam
祭血术Endurance On Heavy StunOverpowerFaster Attack神圣降临

装备推荐

主手
锻铸之锤
Smithing Hammer
副手
细柄钉锤
Slim Mace
胸甲
覆皮之铠
Fur Plate
靴子
铁锻胫甲
Iron Greaves
  • 移动速度加快 10%10% increased Movement Speed
戒指1
锻铁戒指
Iron Ring
戒指2
锻铁戒指
Iron Ring
药剂1
次级生命药剂
Lesser Life Flask
药剂2
次级魔力药剂
Lesser Mana Flask
主手
板锤
Plated Mace
  • +1 所有近战技能等级+1 to Level of all Melee Skills
副手
障壁塔盾
Barricade Tower Shield
  • 护甲提高 26%26% increased Armour
胸甲
铁锻胸甲
Iron Cuirass
  • 护甲提高 26%26% increased Armour
手套
垫层护手
Layered Gauntlets
  • 物理攻击伤害的 5.9% 转化为生命偷取
靴子
锁链战靴
Mail Sabatons
  • 移动速度加快 10%10% increased Movement Speed
戒指1
锻铁戒指
Iron Ring
戒指2
锻铁戒指
Iron Ring
药剂1
优质生命药剂
Grand Life Flask
药剂2
优质魔力药剂
Grand Mana Flask
主手
钝钉木棒
Spiked Club
  • +1 所有近战技能等级+1 to Level of all Melee Skills
副手
障壁塔盾
Barricade Tower Shield
  • 护甲提高 26%26% increased Armour
胸甲
铁锻胸甲
Iron Cuirass
  • 护甲提高 26%26% increased Armour
手套
垫层护手
Layered Gauntlets
  • 物理攻击伤害的 5.9% 转化为生命偷取
靴子
锁链战靴
Mail Sabatons
  • 移动速度加快 10%10% increased Movement Speed
戒指1
锻铁戒指
Iron Ring
戒指2
锻铁戒指
Iron Ring
药剂1
优质生命药剂
Grand Life Flask
药剂2
优质魔力药剂
Grand Mana Flask
主手
钝钉木棒
Spiked Club
  • +1 所有近战技能等级+1 to Level of all Melee Skills
副手
坚石塔盾
Stone Tower Shield
  • 护甲提高 26%26% increased Armour
胸甲
冷钢之铠
Steel Plate
  • 护甲提高 26%26% increased Armour
手套
垫层护手
Layered Gauntlets
  • 物理攻击伤害的 5.9% 转化为生命偷取
靴子
锁链战靴
Mail Sabatons
  • 移动速度加快 10%10% increased Movement Speed
药剂1
高阶生命药剂
Colossal Life Flask
药剂2
高阶魔力药剂
Colossal Mana Flask
主手
钝钉木棒
Spiked Club
  • +1 所有近战技能等级+1 to Level of all Melee Skills
副手
陈旧塔盾
Aged Tower Shield
  • 护甲提高 91%91% increased Armour
胸甲
巨灵之铠
Juggernaut Plate
  • 护甲提高 79%79% increased Armour
手套
垫层护手
Layered Gauntlets
  • 物理攻击伤害的 5.9% 转化为生命偷取
靴子
锁链战靴
Mail Sabatons
  • 移动速度加快 10%10% increased Movement Speed
药剂1
恢弘生命药剂
Gargantuan Life Flask
药剂2
恢弘魔力药剂
Gargantuan Mana Flask
主手
钝钉木棒
Spiked Club
  • +1 所有近战技能等级+1 to Level of all Melee Skills
副手
金工塔盾
Goldworked Tower Shield
  • +159 护甲+159 to Armour
  • 护甲提高 91%91% increased Armour
胸甲
巨灵之铠
Juggernaut Plate
  • 护甲提高 79%79% increased Armour
手套
垫层护手
Layered Gauntlets
  • 物理攻击伤害的 5.9% 转化为生命偷取
靴子
锁链战靴
Mail Sabatons
  • 移动速度加快 10%10% increased Movement Speed
药剂1
非凡生命药剂
Transcendent Life Flask
药剂2
非凡魔力药剂
Transcendent Mana Flask
主手
青玉护身
Jade Club
  • 添加 11-19 火焰伤害Adds 11 to 19 Fire Damage
  • 获得相当于伤害 20% 的额外物理伤害
  • 所有攻击技能等级 2
主手 (套2) 传奇
尼布洛克秽咒之锤
Nebuloch
副手
先祖塔盾
Ancestor Tower Shield
  • +95 护甲+95 to Armour
  • +198 最大生命+198 to maximum Life
  • +40% 火焰 抗性+40% to Fire Resistance
  • +35% 冰霜 抗性+35% to Cold Resistance
  • +40% 闪电 抗性+40% to Lightning Resistance
  • 护甲提高 84%84% increased Armour
头盔 传奇
收缩指令毒蝰帽
Constricting Command
胸甲
石制胸甲
Stone Cuirass
  • +316 护甲+316 to Armour
  • +30% 冰霜 抗性+30% to Cold Resistance
  • +40% 闪电 抗性+40% to Lightning Resistance
  • 护甲提高 80%80% increased Armour
  • +257 击晕阈值+257 to Stun Threshold
手套
精工护手
Detailed Mitts
  • +108 最大生命+108 to maximum Life
  • +12 力量+12 to Strength
  • +30% 闪电 抗性+30% to Lightning Resistance
  • 护甲提高 84%84% increased Armour
  • +2 所有近战技能等级+2 to Level of all Melee Skills
靴子
卷钢胫甲
Reefsteel Greaves
  • +49 最大生命+49 to maximum Life
  • 发现物品稀有度提高 15%15% increased Rarity of Items found
  • +15% 混沌 抗性+15% to Chaos Resistance
  • 护甲提高 42%42% increased Armour
  • 移动速度加快 25%25% increased Movement Speed
  • 37% 的护甲同样作用于元素伤害
腰带 传奇
瑞斯拉萨的线圈
Ryslatha's Coil
项链
赤红护身符
Crimson Amulet
  • +20 所有属性+20 to all Attributes
  • +64 最大魔力+64 to maximum Mana
  • +33 力量+33 to Strength
  • 该装备的护甲提高 20%20% increased Armour
  • 能量护盾上限提高 32%
  • +2 所有近战技能等级+2 to Level of all Melee Skills
戒指1
红玉戒指
Ruby Ring
  • +450 命中值+450 to Accuracy Rating
  • +149 最大魔力+149 to maximum Mana
  • +40% 火焰 抗性+40% to Fire Resistance
  • +35% 冰霜 抗性+35% to Cold Resistance
  • 添加 15-26 物理伤害到攻击Adds 15 to 26 Physical Damage to Attacks
  • 物理攻击伤害的 6.9% 转化为魔力偷取
戒指2
紫晶戒指
Amethyst Ring
  • +119 最大生命+119 to maximum Life
  • +19% 混沌抗性+19% to Chaos Resistance
  • 添加 7-13 物理伤害到攻击Adds 7 to 13 Physical Damage to Attacks
  • 火焰伤害提高 22%22% increased Fire Damage
  • 物理攻击伤害的 7.9% 转化为生命偷取
  • +17% 闪电和混沌 抗性+17% to Lightning and Chaos Resistances
护符1
真银咒符
Silver Charm
护符2
止血咒符
Staunching Charm
  • 35% Chance to gain a Charges when you kill an enemy
  • 同时获得 66 防卫
护符3
融冰咒符
Thawing Charm
  • 充能数提高 46%46% increased Charges
  • 同时获得 200 防卫
药剂1
终极魔力药剂
Ultimate Mana Flask
  • 充能数提高 62%62% increased Charges
  • 魔力回复提高 68%
  • 使用时会扣除生命,等同于魔力回复值的 15%
药剂2
终极生命药剂
Ultimate Life Flask
  • 获得的充能提高 62%
  • 30% 恢复即时生效30% of Recovery applied Instantly
主手
行军之锤
Marching Mace
  • 每击败一名敌人获得 16 点魔力
  • +27 力量+27 to Strength
  • 添加 38-59 冰霜伤害Adds 38 to 59 Cold Damage
  • 获得相当于伤害 20% 的额外物理伤害
  • 所有攻击技能等级 4
  • 此武器进行造成最后一击时有 25% 的几率获得猛攻
主手 (套2) 传奇
尼布洛克秽咒之锤
Nebuloch
  • 对稀有或传奇敌人的攻击伤害提高 50%
副手
金工塔盾
Goldworked Tower Shield
  • 护甲、闪避值与能量护盾提高 18%18% increased Armour, Evasion and Energy Shield
  • 授予技能:架盾
  • +20 力量+20 to Strength
  • +106 护甲+106 to Armour
  • +20% 火焰 抗性+20% to Fire Resistance
  • +30% 冰霜 抗性+30% to Cold Resistance
  • +86 护甲+86 to Armour
  • 护甲提高 55%55% increased Armour
  • +13 击晕阈值+13 to Stun Threshold
副手 (套2)
金工塔盾
Goldworked Tower Shield
  • 护甲、闪避值与能量护盾提高 18%18% increased Armour, Evasion and Energy Shield
  • 授予技能:架盾
  • +20 力量+20 to Strength
  • +106 护甲+106 to Armour
  • +20% 火焰 抗性+20% to Fire Resistance
  • +30% 冰霜 抗性+30% to Cold Resistance
  • +86 护甲+86 to Armour
  • 护甲提高 55%55% increased Armour
  • +13 击晕阈值+13 to Stun Threshold
头盔
贵族巨盔
Noble Greathelm
  • +40 最大生命+40 to maximum Life
  • 每秒 23 生命回复23 Life Regeneration per second
  • +30% 火焰 抗性+30% to Fire Resistance
  • +19 最大生命+19 to maximum Life
  • 护甲提高 32%32% increased Armour
  • +53 护甲+53 to Armour
  • 护甲提高 52%52% increased Armour
  • 暴击率提高 24%24% increased Critical Hit Chance
胸甲
重型战铠
Heavy Plate
  • +14% 冰霜 抗性+14% to Cold Resistance
  • +14% 闪电 抗性+14% to Lightning Resistance
  • +22 护甲+22 to Armour
  • 25% 的护甲同样作用于元素伤害
  • +35% 冰霜 抗性+35% to Cold Resistance
  • +35% 闪电 抗性+35% to Lightning Resistance
  • +80 最大生命+80 to maximum Life
  • 护甲提高 38%38% increased Armour
手套
远古护手
Ancient Mitts
  • +40 最大生命+40 to maximum Life
  • 你的攻击击中每个敌人会回复 4 生命Gain 4 Life per Enemy Hit with Attacks
  • +236 命中值+236 to Accuracy Rating
  • +168 护甲+168 to Armour
  • 添加 1-6 闪电伤害到攻击Adds 1 to 6 Lightning damage to Attacks
  • 物理攻击伤害的 7.9% 转化为生命偷取
  • 每击败一名敌人获得 5 点魔力
靴子
雕饰胫甲
Carved Greaves
  • +40 最大生命+40 to maximum Life
  • 发现物品稀有度提高 15%15% increased Rarity of Items found
  • 移动速度加快 25%25% increased Movement Speed
  • +25% 火焰 抗性+25% to Fire Resistance
  • 该装备的护甲提高 20%20% increased Armour
  • 护甲提高 38%38% increased Armour
  • +94 击晕阈值+94 to Stun Threshold
腰带
生皮腰带
Rawhide Belt
  • 药剂给予的生命恢复提高 24%24% increased Life Recovery from Flasks
  • 2 个护符槽Has 2 Charm Slots
  • +106 护甲+106 to Armour
  • 获得的咒符充能提高 22%
  • +15% 火焰抗性+15% to Fire Resistance
  • +35% 闪电 抗性+35% to Lightning Resistance
  • +39 最大生命+39 to maximum Life
  • 35-53 物理反伤35 to 53 Physical Thorns damage
项链
碧蓝护身符
Azure Amulet
  • 魔力再生速度提高 25%25% increased Mana Regeneration Rate
  • +15% 冰霜抗性+15% to Cold Resistance
  • +69 最大生命+69 to maximum Life
  • +104 最大魔力+104 to maximum Mana
  • +1 所有近战技能等级+1 to Level of all Melee Skills
  • 暴击率提高 29%29% increased Critical Hit Chance
  • +46 灵魂+46 to Spirit
戒指1
金光戒指
Gold Ring
  • 发现物品稀有度提高 9%9% increased Rarity of Items found
  • 发现物品稀有度提高 22%22% increased Rarity of Items found
  • +84 命中值+84 to Accuracy Rating
  • +35% 火焰 抗性+35% to Fire Resistance
  • +30% 闪电 抗性+30% to Lightning Resistance
  • +16% 所有元素 抗性+16% to all Elemental Resistances
  • +44 闪避值+44 to Evasion Rating
戒指2
蓝玉戒指
Sapphire Ring
  • +21% 冰霜 抗性+21% to Cold Resistance
  • 添加 10-17 物理伤害到攻击Adds 10 to 17 Physical Damage to Attacks
  • +16 敏捷+16 to Dexterity
  • +19% 混沌抗性+19% to Chaos Resistance
  • +151 闪避值+151 to Evasion Rating
  • 添加 6-11 冰霜伤害到攻击Adds 6 to 11 Cold damage to Attacks
  • 物理攻击伤害的 6.9% 转化为魔力偷取
护符1
融冰咒符
Thawing Charm
  • 冻结Used when you become Frozen
  • 充能数提高 38%38% increased Charges
药剂1
高阶生命药剂
Colossal Life Flask
  • 充能数提高 38%38% increased Charges
  • 回复速度加快 45%
药剂2
高阶魔力药剂
Colossal Mana Flask
  • 获得的充能提高 38%
  • 回复量提高 55%
主手
劫掠之锤
Marauding Mace
  • 每击杀获得 45 魔力Gain 45 Mana per enemy killed
  • 对护甲完全破损的敌人造成的伤害提高 59%
  • 获得相当于伤害 20% 的额外物理伤害
  • 所有攻击技能等级 2
  • 此武器进行造成最后一击时有 25% 的几率获得猛攻
主手 (套2) 传奇
尼布洛克秽咒之锤
Nebuloch
副手
先祖塔盾
Ancestor Tower Shield
  • +95 护甲+95 to Armour
  • +198 最大生命+198 to maximum Life
  • +40% 火焰 抗性+40% to Fire Resistance
  • +35% 冰霜 抗性+35% to Cold Resistance
  • +40% 闪电 抗性+40% to Lightning Resistance
  • 护甲提高 84%84% increased Armour
头盔 传奇
收缩指令毒蝰帽
Constricting Command
胸甲
督军胸甲
Warlord Cuirass
  • +95 护甲+95 to Armour
  • +198 最大生命+198 to maximum Life
  • +25% 闪电 抗性+25% to Lightning Resistance
  • +23% 混沌抗性+23% to Chaos Resistance
  • 护甲提高 84%84% increased Armour
  • 你受到的中毒持续时间降低 51%
手套
华丽护手
Ornate Mitts
  • +41 最大生命+41 to maximum Life
  • 发现物品稀有度提高 22%22% increased Rarity of Items found
  • +40% 冰霜 抗性+40% to Cold Resistance
  • 护甲提高 38%38% increased Armour
  • 添加 13-20 火焰伤害到攻击Adds 13 to 20 Fire damage to Attacks
  • +2 所有近战技能等级+2 to Level of all Melee Skills
靴子
堡垒胫甲
Bulwark Greaves
  • +99 最大生命+99 to maximum Life
  • +79 最大魔力+79 to maximum Mana
  • 发现物品稀有度提高 21%21% increased Rarity of Items found
  • +30% 火焰 抗性+30% to Fire Resistance
  • +19% 混沌抗性+19% to Chaos Resistance
  • 移动速度提高30%30% increased Movement Speed
腰带 传奇
瑞斯拉萨的线圈
Ryslatha's Coil
项链
帝金护身符
Gold Amulet
  • +346 命中值+346 to Accuracy Rating
  • +119 最大生命+119 to maximum Life
  • 发现物品稀有度提高 39%39% increased Rarity of Items found
  • +27 敏捷+27 to Dexterity
  • +3 所有近战技能等级+3 to Level of all Melee Skills
戒指1
金光戒指
Gold Ring
  • +236 命中值+236 to Accuracy Rating
  • +124 最大魔力+124 to maximum Mana
  • 发现物品稀有度提高 43%43% increased Rarity of Items found
  • 物理攻击伤害的 7.9% 转化为生命偷取
  • +17% 火焰和混沌 抗性+17% to Fire and Chaos Resistances
戒指2
裂隙戒指
Breach Ring
  • 混沌伤害提高 34%34% increased Chaos Damage
  • +18% 所有元素 抗性+18% to all Elemental Resistances
  • 发现物品稀有度提高 19%19% increased Rarity of Items found
  • +45% 闪电 抗性+45% to Lightning Resistance
  • +141 闪避值+141 to Evasion Rating
  • 物理攻击伤害的 6.9% 转化为魔力偷取
护符1
真银咒符
Silver Charm
护符2
止血咒符
Staunching Charm
  • 35% Chance to gain a Charges when you kill an enemy
  • 同时获得 66 防卫
护符3
融冰咒符
Thawing Charm
  • 充能数提高 46%46% increased Charges
  • 同时获得 200 防卫
药剂1
终极魔力药剂
Ultimate Mana Flask
  • 充能数提高 62%62% increased Charges
  • 魔力回复提高 68%
  • 使用时会扣除生命,等同于魔力回复值的 15%
药剂2
终极生命药剂
Ultimate Life Flask
  • 获得的充能提高 62%
  • 30% 恢复即时生效30% of Recovery applied Instantly
主手
阿科扬战棒
Akoyan Club
  • +346 命中值+346 to Accuracy Rating
  • 每击杀获得 45 魔力Gain 45 Mana per enemy killed
  • 对护甲完全破损的敌人造成的伤害提高 59%
  • 获得相当于伤害 20% 的额外物理伤害
  • 所有攻击技能等级 2
  • 此武器进行造成最后一击时有 25% 的几率获得猛攻
主手 (套2) 传奇
尼布洛克秽咒之锤
Nebuloch
副手
塔赫亚塔盾
Tawhoan Tower Shield
  • +285 护甲+285 to Armour
  • +40% 火焰 抗性+40% to Fire Resistance
  • +35% 冰霜 抗性+35% to Cold Resistance
  • 护甲提高 109%109% increased Armour
  • 50% 的护甲同样作用于元素伤害
头盔 传奇
收缩指令毒蝰帽
Constricting Command
胸甲
狼皮斗篷
Wolfskin Mantle
  • +222 护甲+222 to Armour
  • +45% 火焰 抗性+45% to Fire Resistance
  • +40% 冰霜 抗性+40% to Cold Resistance
  • +63 最大能量护盾+63 to maximum Energy Shield
  • 该装备的护甲与能量护盾提高 152%
  • 43% 的护甲同样作用于元素伤害
手套
远古袖带
Ancient Cuffs
  • +98 护甲+98 to Armour
  • +19 最大生命+19 to maximum Life
  • +30 最大能量护盾+30 to maximum Energy Shield
  • 该装备的护甲与能量护盾提高 62%
  • +2 所有近战技能等级+2 to Level of all Melee Skills
  • 60% increased effect of Socketed Augment Items
靴子
术士护腿
Warlock Leggings
  • +52 护甲+52 to Armour
  • +35% 火焰 抗性+35% to Fire Resistance
  • +15 最大能量护盾+15 to maximum Energy Shield
  • 该装备的护甲与能量护盾提高 97%
  • 移动速度提高35%35% increased Movement Speed
  • 60% increased effect of Socketed Augment Items
腰带 传奇
猎首重革腰带
Headhunter
项链
日曜护身符
Solar Amulet
  • +20 所有属性+20 to all Attributes
  • +174 最大生命+174 to maximum Life
  • 最大生命提高 50%50% increased maximum Life
  • 护甲提高 44%44% increased Armour
  • 敏捷提高 10%
戒指1
黄玉戒指
Topaz Ring
  • +346 命中值+346 to Accuracy Rating
  • +18% 所有元素 抗性+18% to all Elemental Resistances
  • +119 最大生命+119 to maximum Life
  • +45% 闪电 抗性+45% to Lightning Resistance
  • 添加 13-20 火焰伤害到攻击Adds 13 to 20 Fire damage to Attacks
  • 物理攻击伤害的 6.9% 转化为魔力偷取
戒指2
紫晶戒指
Amethyst Ring
  • 混沌伤害提高 34%34% increased Chaos Damage
  • +119 最大生命+119 to maximum Life
  • +164 最大魔力+164 to maximum Mana
  • +77% 混沌 抗性+77% to Chaos Resistance
  • 物理攻击伤害的 7.9% 转化为生命偷取
护符1 传奇
落刃时刻真银咒符
The Fall of the Axe
护符2
止血咒符
Staunching Charm
  • 35% Chance to gain a Charges when you kill an enemy
  • 同时获得 66 防卫
护符3
融冰咒符
Thawing Charm
  • 充能数提高 46%46% increased Charges
  • 同时获得 200 防卫
药剂1
终极魔力药剂
Ultimate Mana Flask
  • 充能数提高 62%62% increased Charges
  • 魔力回复提高 68%
  • 使用时会扣除生命,等同于魔力回复值的 15%
药剂2
终极生命药剂
Ultimate Life Flask
  • 获得的充能提高 62%
  • 30% 恢复即时生效30% of Recovery applied Instantly
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