[.5] oscrix Devour Zombies Starter - OP Bossing -> Maps

女巫 巫妖

构建概览

Video Guide: https://youtu.be/gpLfEnsP3rs?si=J8M5udFs1RlNFw-F

Regex: "(fi|co|li).+res|\d+% i.+mov|^\+.*ills$|spiri"

Loot Filter https://www.filterblade.xyz/?profile=Oscrix&saveState=KUW5RPECYT4NXO&isPreset=false&game=Poe2

UPDATE

Live Character LINK HERE

Intro

This is a written companion to my video guide on Devour Zombies. The focus of this guide is to be powerful in the campaign. Raise Zombie is not a fast map clearer and I plan to transition to Tame Beast + Infernal Legion II after farming a couple hours of gear in maps. Unearth works great in maps until you can swap for clear. Unearth + Minion Splash could be a very strong clear setup.

Raise Zombie is a skill which excels in single target throughout the campaign on a fresh start. After the end of Act 1 most bosses are stunned in seconds with the average boss fight taking around 10 seconds. You can see footage of most the campaign fights in the above video.

Raise Zombie needs power charges to function. To generate them Devour is used; this allows you to gain power charges before bosses then summon them during the fight prior to having other power charge generation. For clearing zones you summon Raise Zombie, kill the pack, Devour their corpses and summon on the next pack.

Raise Zombie's clear is lackluster but should be made a lot better with the addition of Minion Splash support this patch. We don't know when we get access to this support yet but it will be useful to swap it in to clear and out for bosses to speed up the campaign. Lich explosions with Blasphemy Temporal Chains helps too.

Combining Pounce, Raise Zombie, Skeletal Frost Mage and Bind Spectre we get a formidable minion army that slows and stuns everything in its path. You can comfortably play this setup through the campaign into early maps.

Endgame Plans

While this is one of the highest damaging setups I've leveled it isn't a map clearing monster. I plan on transitioning into playing Tame Beast + Infernal Legion II on the same character later in maps. Switching to specters like Vaal Guards, Wasps or Powered Zealots could also be good options.

I'll have my live profile linked on this guide and make video updates about endgame progression as we go.

Campaign Bonus Decisions

Titan - Charm gained

Venom Vial - Elemental ailment threshold

A4 Tattoos- Resist

Qimah Pillars- Movement Speed / resists early if you need them

优缺点

优势

  • Exceptional Single target in the campaign without good gear (Enough to do T15 bosses immediately after maps at lvl 63)
  • HC Safe with lots of action speed slows/stuns on enemies

劣势

  • Multiple Button Gameplay
  • Lackluster Clear (could be better with Minion Splash)

玩法说明

You can find gameplay footage and listen to me talk about the mechanics of the build on the video guide here

终局变体

OVERVIEW

  • UPDATE: Minion splash is Tier 2 and looks very good. Might want to get that asap for clear on zombies/pounce
  • Level as Entangle + Volcano until Contagion + Essence Drain after the red vale.

Continue as Essence Drain + Contagion for clear until Raging Spirits from Freythorn.

From Freythorn -> Manor Ramparts use Volcano to summon Raging Spirits and Essence Drainfor clear.

At Manor Ramparts you can being using Devour and Raise Zombie from the 5 skill gem on the league mechanic + the 5 skill gem from the Executioner quest. You can stop using Essence Drain, Contagion and Entangle at this point.

  • GEM CUT ORDER (Locations in Parentheses)
  • Clearfell - Entangle + Volcano (Renly + Abandoned camp)
  • Grelwood - Unleash support for later from your witch skill gem
  • Red Vale - Contagion (League Mechanic) + Unleash from earlier
  • Essence Drain (Rust King)
  • Grim Tangle- Pounce (League Mechanic)
  • Cemetery- Zenith I for Essence Drain (Chest event in Asinia's tomb)
  • Hunting Grounds- Swift Affliction I for Essence Drain (Treant event)
  • Freythorn - Raging Spirits (Boss) + Last Gasp for Raging Spirits (League Mechanic)
  • Ogham Farmlands- Frost Bomb (League Mechanic)
  • Manor Ramparts- Raise Zombie (League Mechanic) + Devour (Executioner Quest) +Lightning Attunement (Noose event) for Raise Zombie

You will likely need some dex in this act on the tree for dex supports.

If you get more Frost Darts(Generates power charges in act 2)+ Wing Blast(good for charges vs boss sometimes), if you get more supports Rapid Attacks I for Raise Zombie, Overabundance I for Frost Bomb, Fire Attunement for Raging Spirits, Cold Attunement for Pounce

纠缠 Entangle
火山 Volcano
瘟疫 Contagion
释出
精华吸取 Essence Drain
法力维护(辅)极速腐化(辅)
巨狼猛扑 Pounce
附加冰霜伤害
愤怒狂灵 Raging Spirits
亡命之息
寒霜爆 Frost Bomb
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack
吞噬 Devour

OVERVIEW NOTE: Save Gemcutters for Interludes

You will have to respec your passive tree this act to get Infusion of Power before the Spires of Deshar.

UPDATE: Minion splash is revealed as a Tier II minimum. You can get it in the first Act 2 zone. Seems like a good idea to get it there instead of mark for death.

Add in Skeletal Frost Mage when you have a spare skill gem. Support them with Multishot I and Considered Casting if you have extra supports.

Do your trial right after you get the Barya and get Necromantic Conduit. Keep your mana flask up to date to avoid issues from the mana degen.

  • Use your first Lesser Jeweller on Raise Zombie and add Rage I
  • Before Deshret you'll need to be specced into the Infusion of Power notable to generate power charges vs bosses. You need Frost Bomb + Overabundance I + Spell Echo to generate 2 cold infusions and Frost Darts + Unleash to spend them.

To get Infusion of Power you will likely have to respec out of the Emboldening Lead wheel unless you over level a lot.

  • GEM CUT ORDER (Locations in Parentheses)
  • Vastiri Outskirt - Mark for Death or Minion Splash for clear (Abandoned camp chest)
  • Mawdun Mine- Spell Echo(League Mechanic) for Frost Bomb + Overabundance I
  • Mastodon Badlands- Use Lesser Jeweller(League Mechanic) on Raise Zombie and add Rage I

Priority for extra supports found: Rage I, Gorge, Minion Splash if its available, Multishot I, Controlled Destruction

火山 Volcano
巨狼猛扑 Pounce
附加冰霜伤害Single Out
愤怒狂灵 Raging Spirits
亡命之息
寒霜爆 Frost Bomb
上限提升(辅)施法回响
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack怒火
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
魔侍冰霜法师 Skeletal Frost Mage
Multiple Projectiles精准破坏
  • OVERVIEW_______________NOTE: Save Gemcutters for Interludes
  • Not much changes in Act 3 with your supports except for a few Support 3 gems like Feeding Frenzy Ithat become available to replace Rage I on zombies. You also get a second guaranteed Lesser Jeweller which you use on Frost Bomb to get Short Fuse I which helps infusion generation speed.

You should be able to comfortably not use Raging Spirits anymore; remove the gem and Volcano.

You want to add in Blasphemy + Temporal Chains when you get your first Spirit Gem 8 from the Azak Bog witch.

Do your Trial of Chaos for Rupture the Soul; this adds explosions for your minions combined with Blasphemy.

GEM CUT ORDER

  • Sandswept Marsh- Feeding Frenzy I(league mechanic) to replace Rage I on Raise Zombie + Lesser Jewellers on Frost Bomb (chest near town)
  • Drowned City- Short Fuse I(League Mechanic) for Frost Bomb
巨狼猛扑 Pounce
附加冰霜伤害Single Out
寒霜爆 Frost Bomb
上限提升(辅)施法回响Expedite
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack狂噬(辅)
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
魔侍冰霜法师 Skeletal Frost Mage
Multiple Projectiles精准破坏
诅咒光环 Blasphemy
范围扩大(辅)
触发时空锁链 Temporal Chains
  • OVERVIEW_____________NOTE: Save Gemcutters for Interludes
  • Cut Bind Spectre when you have an extra gem and go to Whakapanu Island to spectre a cold damage Quill Crab on the beach. You want the higher spirit cost one. This replaces Skeletal Frost Mage; put Multishot I on the crab and any other damage support you have/ Cold Attunement if you have an extra support.

Use support gems you get to up-tier other supports you have on Raise Zombie or add more damage supports to Pounce / Bind Spectre

Greater Jeweller's from Ngakanu goes on Raise Zombie, add back in the Rage I support from earlier.

巨狼猛扑 Pounce
附加冰霜伤害Single OutFaster Attack
寒霜爆 Frost Bomb
上限提升(辅)施法回响Expedite
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack狂噬(辅)怒火
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
束缚灵体 Bind Spectre
Multiple Projectiles附加冰霜伤害
诅咒光环 Blasphemy
范围扩大(辅)
触发时空锁链 Temporal Chains
  • OVERVIEW NOTE: Use Gemcutters on Unearth
  • In the interludes you want to start focusing on getting energy shield gear to replace your armour gear. In HC you can respec into ES nodes out of damage as you see fit, in SC it's not necessary for a while. You need to take a couple wheels to make ES gear worth it so wait until then to swap off armor gear.

Cut Unearth when you can and get it the supports below when available. You want to start using this skill on corpses instead of Devour for power charges so you can have Raise Zombie and Unearth to clear zones. Use your Gemcutters on Unearth; it gains a lot of movement speed which makes it a great clearing minion.

Respec out of your explosion ascendancy point. This destroys corpses which makes using Unearth worse. Take either Soulless Form or Crystalline Phylactery

Minion AOE may be useful with melee splash to clear maps.

  • After progressing through maps I'm planning to play Tame Beast Elephant Tortoise+ Infernal Legion II. In order to make this swap I'll need:
  • +3 minion Scepter
  • +2 minion Helmet
  • +2 minion Amulet
  • Find an Elephant Tortoise with Increased AOE modifier (Farm Kriar Village in the Interludes)
  • Get enough dex on gear to use Tame Beast

I plan on still using Raise Zombie after adding Tame Beast to improve the single target if needed. It may also be good to continue to use Unearth or Pounce with minion splash to speed up the clear.

Since the patch adds so many unknowns things will be changing as I progress. I'll have my live character linked to this guide for you to follow along its progression.

巨狼猛扑 Pounce
附加冰霜伤害Single OutFaster Attack
寒霜爆 Frost Bomb
上限提升(辅)施法回响Expedite
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack狂噬(辅)怒火
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
束缚灵体 Bind Spectre
Multiple Projectiles附加冰霜伤害
诅咒光环 Blasphemy
范围扩大(辅)
触发时空锁链 Temporal Chains
开掘 Unearth
持续时间总增(辅)Faster Attack附加冰霜伤害狂噬(辅)

练级阶段

OVERVIEW

  • UPDATE: Minion splash is Tier 2 and looks very good. Might want to get that asap for clear on zombies/pounce
  • Level as Entangle + Volcano until Contagion + Essence Drain after the red vale.

Continue as Essence Drain + Contagion for clear until Raging Spirits from Freythorn.

From Freythorn -> Manor Ramparts use Volcano to summon Raging Spirits and Essence Drainfor clear.

At Manor Ramparts you can being using Devour and Raise Zombie from the 5 skill gem on the league mechanic + the 5 skill gem from the Executioner quest. You can stop using Essence Drain, Contagion and Entangle at this point.

  • GEM CUT ORDER (Locations in Parentheses)
  • Clearfell - Entangle + Volcano (Renly + Abandoned camp)
  • Grelwood - Unleash support for later from your witch skill gem
  • Red Vale - Contagion (League Mechanic) + Unleash from earlier
  • Essence Drain (Rust King)
  • Grim Tangle- Pounce (League Mechanic)
  • Cemetery- Zenith I for Essence Drain (Chest event in Asinia's tomb)
  • Hunting Grounds- Swift Affliction I for Essence Drain (Treant event)
  • Freythorn - Raging Spirits (Boss) + Last Gasp for Raging Spirits (League Mechanic)
  • Ogham Farmlands- Frost Bomb (League Mechanic)
  • Manor Ramparts- Raise Zombie (League Mechanic) + Devour (Executioner Quest) +Lightning Attunement (Noose event) for Raise Zombie

You will likely need some dex in this act on the tree for dex supports.

If you get more Frost Darts(Generates power charges in act 2)+ Wing Blast(good for charges vs boss sometimes), if you get more supports Rapid Attacks I for Raise Zombie, Overabundance I for Frost Bomb, Fire Attunement for Raging Spirits, Cold Attunement for Pounce

第一章 技能配置

纠缠 Entangle
火山 Volcano
瘟疫 Contagion
释出
精华吸取 Essence Drain
法力维护(辅)极速腐化(辅)
巨狼猛扑 Pounce
附加冰霜伤害
愤怒狂灵 Raging Spirits
亡命之息
寒霜爆 Frost Bomb
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack
吞噬 Devour

OVERVIEW NOTE: Save Gemcutters for Interludes

You will have to respec your passive tree this act to get Infusion of Power before the Spires of Deshar.

UPDATE: Minion splash is revealed as a Tier II minimum. You can get it in the first Act 2 zone. Seems like a good idea to get it there instead of mark for death.

Add in Skeletal Frost Mage when you have a spare skill gem. Support them with Multishot I and Considered Casting if you have extra supports.

Do your trial right after you get the Barya and get Necromantic Conduit. Keep your mana flask up to date to avoid issues from the mana degen.

  • Use your first Lesser Jeweller on Raise Zombie and add Rage I
  • Before Deshret you'll need to be specced into the Infusion of Power notable to generate power charges vs bosses. You need Frost Bomb + Overabundance I + Spell Echo to generate 2 cold infusions and Frost Darts + Unleash to spend them.

To get Infusion of Power you will likely have to respec out of the Emboldening Lead wheel unless you over level a lot.

  • GEM CUT ORDER (Locations in Parentheses)
  • Vastiri Outskirt - Mark for Death or Minion Splash for clear (Abandoned camp chest)
  • Mawdun Mine- Spell Echo(League Mechanic) for Frost Bomb + Overabundance I
  • Mastodon Badlands- Use Lesser Jeweller(League Mechanic) on Raise Zombie and add Rage I

Priority for extra supports found: Rage I, Gorge, Minion Splash if its available, Multishot I, Controlled Destruction

第二章 技能配置

火山 Volcano
巨狼猛扑 Pounce
附加冰霜伤害Single Out
愤怒狂灵 Raging Spirits
亡命之息
寒霜爆 Frost Bomb
上限提升(辅)施法回响
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack怒火
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
魔侍冰霜法师 Skeletal Frost Mage
Multiple Projectiles精准破坏
  • OVERVIEW_______________NOTE: Save Gemcutters for Interludes
  • Not much changes in Act 3 with your supports except for a few Support 3 gems like Feeding Frenzy Ithat become available to replace Rage I on zombies. You also get a second guaranteed Lesser Jeweller which you use on Frost Bomb to get Short Fuse I which helps infusion generation speed.

You should be able to comfortably not use Raging Spirits anymore; remove the gem and Volcano.

You want to add in Blasphemy + Temporal Chains when you get your first Spirit Gem 8 from the Azak Bog witch.

Do your Trial of Chaos for Rupture the Soul; this adds explosions for your minions combined with Blasphemy.

GEM CUT ORDER

  • Sandswept Marsh- Feeding Frenzy I(league mechanic) to replace Rage I on Raise Zombie + Lesser Jewellers on Frost Bomb (chest near town)
  • Drowned City- Short Fuse I(League Mechanic) for Frost Bomb

第三章 技能配置

巨狼猛扑 Pounce
附加冰霜伤害Single Out
寒霜爆 Frost Bomb
上限提升(辅)施法回响Expedite
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack狂噬(辅)
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
魔侍冰霜法师 Skeletal Frost Mage
Multiple Projectiles精准破坏
诅咒光环 Blasphemy
范围扩大(辅)
触发时空锁链 Temporal Chains
  • OVERVIEW_____________NOTE: Save Gemcutters for Interludes
  • Cut Bind Spectre when you have an extra gem and go to Whakapanu Island to spectre a cold damage Quill Crab on the beach. You want the higher spirit cost one. This replaces Skeletal Frost Mage; put Multishot I on the crab and any other damage support you have/ Cold Attunement if you have an extra support.

Use support gems you get to up-tier other supports you have on Raise Zombie or add more damage supports to Pounce / Bind Spectre

Greater Jeweller's from Ngakanu goes on Raise Zombie, add back in the Rage I support from earlier.

第四章 技能配置

巨狼猛扑 Pounce
附加冰霜伤害Single OutFaster Attack
寒霜爆 Frost Bomb
上限提升(辅)施法回响Expedite
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack狂噬(辅)怒火
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
束缚灵体 Bind Spectre
Multiple Projectiles附加冰霜伤害
诅咒光环 Blasphemy
范围扩大(辅)
触发时空锁链 Temporal Chains
  • OVERVIEW NOTE: Use Gemcutters on Unearth
  • In the interludes you want to start focusing on getting energy shield gear to replace your armour gear. In HC you can respec into ES nodes out of damage as you see fit, in SC it's not necessary for a while. You need to take a couple wheels to make ES gear worth it so wait until then to swap off armor gear.

Cut Unearth when you can and get it the supports below when available. You want to start using this skill on corpses instead of Devour for power charges so you can have Raise Zombie and Unearth to clear zones. Use your Gemcutters on Unearth; it gains a lot of movement speed which makes it a great clearing minion.

Respec out of your explosion ascendancy point. This destroys corpses which makes using Unearth worse. Take either Soulless Form or Crystalline Phylactery

Minion AOE may be useful with melee splash to clear maps.

  • After progressing through maps I'm planning to play Tame Beast Elephant Tortoise+ Infernal Legion II. In order to make this swap I'll need:
  • +3 minion Scepter
  • +2 minion Helmet
  • +2 minion Amulet
  • Find an Elephant Tortoise with Increased AOE modifier (Farm Kriar Village in the Interludes)
  • Get enough dex on gear to use Tame Beast

I plan on still using Raise Zombie after adding Tame Beast to improve the single target if needed. It may also be good to continue to use Unearth or Pounce with minion splash to speed up the clear.

Since the patch adds so many unknowns things will be changing as I progress. I'll have my live character linked to this guide for you to follow along its progression.

Interludes -> Maps 技能配置

巨狼猛扑 Pounce
附加冰霜伤害Single OutFaster Attack
寒霜爆 Frost Bomb
上限提升(辅)施法回响Expedite
魔卫复苏 Raise Zombie
附加闪电伤害Faster Attack狂噬(辅)怒火
吞噬 Devour
Mortuary
冰霜飞镖 Frost Darts
释出
苦痛奉献 Pain Offering
肉盾
束缚灵体 Bind Spectre
Multiple Projectiles附加冰霜伤害
诅咒光环 Blasphemy
范围扩大(辅)
触发时空锁链 Temporal Chains
开掘 Unearth
持续时间总增(辅)Faster Attack附加冰霜伤害狂噬(辅)

装备推荐

主手
罪孽短杖
Rattling Sceptre
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手 (套2)
血亲魔符
Familial Talisman
  • +2 所有近战技能等级+2 to Level of all Melee Skills
副手
神尊纹章盾
Deified Crest Shield
  • 格挡几率 16%
头盔
锈蚀巨盔
Rusted Greathelm
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
手套
薄纱裹手
Gauze Wraps
  • +1 所有近战技能等级+1 to Level of all Melee Skills
项链
琥珀护身符
Amber Amulet
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手
罪孽短杖
Rattling Sceptre
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手 (套2)
血亲魔符
Familial Talisman
  • +2 所有近战技能等级+2 to Level of all Melee Skills
副手
神尊纹章盾
Deified Crest Shield
  • 格挡几率 16%
头盔
锈蚀巨盔
Rusted Greathelm
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
手套
薄纱裹手
Gauze Wraps
  • +1 所有近战技能等级+1 to Level of all Melee Skills
项链
琥珀护身符
Amber Amulet
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手
罪孽短杖
Rattling Sceptre
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手 (套2)
血亲魔符
Familial Talisman
  • +2 所有近战技能等级+2 to Level of all Melee Skills
副手
神尊纹章盾
Deified Crest Shield
  • 格挡几率 16%
头盔
锈蚀巨盔
Rusted Greathelm
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
手套
薄纱裹手
Gauze Wraps
  • +1 所有近战技能等级+1 to Level of all Melee Skills
项链
琥珀护身符
Amber Amulet
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手
罪孽短杖
Rattling Sceptre
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手 (套2)
血亲魔符
Familial Talisman
  • +2 所有近战技能等级+2 to Level of all Melee Skills
副手
神尊纹章盾
Deified Crest Shield
  • 格挡几率 16%
头盔
锈蚀巨盔
Rusted Greathelm
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
手套
薄纱裹手
Gauze Wraps
  • +1 所有近战技能等级+1 to Level of all Melee Skills
项链
琥珀护身符
Amber Amulet
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手
罪孽短杖
Rattling Sceptre
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
主手 (套2)
血亲魔符
Familial Talisman
  • +2 所有近战技能等级+2 to Level of all Melee Skills
副手
神尊纹章盾
Deified Crest Shield
  • 格挡几率 16%
头盔
锈蚀巨盔
Rusted Greathelm
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills
手套
薄纱裹手
Gauze Wraps
  • +1 所有近战技能等级+1 to Level of all Melee Skills
项链
琥珀护身符
Amber Amulet
  • +1 所有召唤物技能等级+1 to Level of all Minion Skills

参考链接

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