0.5 Update Relevant Changes:
The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%).
The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%).
The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.
All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier.
Ghost Dance: The interval between gaining Ghost Shrouds is no longer a duration. It now has "Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency". It also now has "When Hit, lose a Ghost Shroud", and "Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently". Now Gains a Ghost Shroud every 11.7-10.1 seconds at Gem levels 4-20 (previously 7.6-6.1)
The less Poison Duration change isn't as impactful for Gas Grenade as it is for a lot of other Poison-based Skills, as we're still able to easily maintain max stacks on single target by simply stacking overlapping Poison clouds. Plaguefinger change is completely irrelevant as we didn't inflict Elemental Ailments (due to use of Elemental Focus support for bossing). The biggest nerf to this build is defensively via changes to Ghost Dance and general Energy Shield Recovery, but the Deflection formula was adjusted and should be worth the investment on hybrid builds now. Overall still functional, and no direct nerfs to Grenades so you'll still be able to melt bosses.
Overview:
Standard Pathfinder Poison-stacking setup utilising Gas Grenade & Plaguefinger. Great at farming Simulacrum, Ritual, Overrun Abyss Maps & Pinnacle Bosses where you can pre-stack clouds to fish for high damage/crit.
Mechanics Overview
Gas Grenade creates Poison Clouds, area ground surfaces that constantly apply Poison to Monsters within and grow in area over time. When combined with Herald of Plague, this build is easily able to clear large packs of Monsters. The Pathfinder's Overwhelming Toxicity doubles the amount of Poison stacks, helping to solve single target Damage.
Main Combo
The playstyle is very straightforward, just drop Gas Grenade to apply proliferating Poison to Monsters. Against tanky targets, use Despair followed by Toxic Domain, then stack Gas Grenade Poison Clouds on the mob.
Supporting Skills & Defences
Herald of Plague is used to provide Poison proliferation, allowing for smoother map clear. Despair will lower Monster Chaos Resistance, making them take more Chaos Damage from Poison. Withering Presence applies Wither to nearby Monsters, making them take increased Chaos Damage. Toxic Domain provides an additional single-target damage boost. On single target/bosses, you can also place down Dark Effigy to inflict extra stacks of Critical Weakness.
This build invests into both Evasion and Energy Shield, making use of Wind Dancer and Ghost Dance for a fairly stock-standard defensive setup for a build on the right-hand side of the Passive Skill Tree.
Ascendancy Progression:
Overwhelming Toxicity > Path Seeker > Relentless Pursuit > Running Assault
Campaign Quest Bonus Choices
Act 2 Ancient Vows Quest: 30% increased Charm Charges gained
Act 3 Corpse-snake Venom: 25% increased Stun Threshold
Act 4 Blank Tattoos: +5 Dexterity, +5 Strength, +5 Intelligence
Act 4 Goddess of Justice: 30% increased Life Recovery from Flasks
Interlude Seven Pillars: +5% to Elemental Resistances or +5 to all Attributes (replace with 3% increased Movement Speed when Resistances/Attributes are solved in late game)
Videos:
Build Showcase(0.3):
Simulacrum 3
Xesht 3
Arbiter of Ash
Build Updates(0.3):
Day 1 Update
Day 2 Update
Day 3 Update (post)
Discovery of Crit
Day 4 Update (post)
Day 5 Update
Final Update
Full Video Guide
See FAQ below for more information.
28/08/25 - First draft
29/08/25 - Build posted
30/08/25 - Updated for new tree & support gems
31/08/25 - Updated endgame tree pathing(no longer taking Spectral Ward), updated gems
01/09/25 - Added new 3rd Ascension section, updated endgame gear, added Toxic Domain
02/09/25 - Added new Endgame Crit variant, updated gems (Arakaali's Lust)
07/09/25 - Updated for final changes & tweaks to gems, gear etc.
12/09/25 - Updated sections to consolidate Endgame crit and non-crit versions into a single version with crit splash (my current setup)
07/12/25 - Updated for 0.4 changes (see top of guide)
26/02/26 - Guide cleanup for end of 0.4
29/04/26 - Prep for 0.5
瓦斯榴弹 Gas Grenade
幽灵舞步 Ghost Dance
风舞者 Wind Dancer
瘫痪范围扩大(辅)
荒芜之捷 Herald of Plague
绝望 Despair
诅咒之地
凋零姿态 Withering Presence
毒性领域 Toxic Domain
混沌专精
黑暗塑像 Dark Effigy
精准暴击图腾放置速度More Totem Life快速施法(辅)
高爆榴弹 Explosive Grenade
瘟疫 Contagion
释出
高速弹药 High Velocity Rounds
瓦斯榴弹 Gas Grenade
腐蚀
迸发之疫
灰烬之捷 Herald of Ash
瓦斯榴弹 Gas Grenade
腐蚀
荒芜之捷 Herald of Plague
绝望 Despair
高速弹药 High Velocity Rounds
瓦斯榴弹 Gas Grenade
元素集中Deadly Poison武器元素伤害Domain
幽灵舞步 Ghost Dance
风舞者 Wind Dancer
瘫痪范围扩大(辅)
绝望 Despair
荒芜之捷 Herald of Plague
毒性领域 Toxic Domain终局 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
瓦斯榴弹 Gas Grenade
幽灵舞步 Ghost Dance
风舞者 Wind Dancer
瘫痪范围扩大(辅)
荒芜之捷 Herald of Plague
绝望 Despair
诅咒之地
凋零姿态 Withering Presence
毒性领域 Toxic Domain
混沌专精
黑暗塑像 Dark Effigy
精准暴击图腾放置速度More Totem Life快速施法(辅)Act 1-3 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
高爆榴弹 Explosive Grenade
瘟疫 Contagion
释出
高速弹药 High Velocity Rounds
瓦斯榴弹 Gas Grenade
腐蚀
迸发之疫
灰烬之捷 Herald of AshGas Grenade Swap ~Lv40-44 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
瓦斯榴弹 Gas Grenade
腐蚀
荒芜之捷 Herald of Plague
绝望 Despair
高速弹药 High Velocity Rounds3rd Ascension ~Lv60-65 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
瓦斯榴弹 Gas Grenade
元素集中Deadly Poison武器元素伤害Domain
幽灵舞步 Ghost Dance
风舞者 Wind Dancer
瘫痪范围扩大(辅)
绝望 Despair
荒芜之捷 Herald of Plague
毒性领域 Toxic Domain天赋树和点法详情请前往原贴查看,需科学上网。