Welcome to my 0.5 league start guide!
Twister start with a swap to Oil Barrage for clear and single target! You can technically swap to Oil Barrage at level 31 in act 3 but do note that Oil Barrage can feel somewhat clunky early on without skill/attack speed. I plan to swap to Oil Barrage at level 46 when the Voltfang Talisman becomes available. Oil Barrage feels much better once you get a greater jewelers orb and can socket in either Hit and Run or Rapid Attacks II.
We will be able to generate Power Charges on single targets from Devour or Killing Palm with the Hollow Focus Technique Ascendancy node. You will also need a level 3 support gem to make Salvo and a Lesser Jeweler’s Orb at least for Oil Barrage.
No reason to rush the swap with how strong Twister is for leveling imo.
0.5 OIL BARRAGE CHANGES
Mana cost has been reduced by 18%. Empowered Oil Barrage now has a Mana cost per second equivalent to the initial Mana cost of Oil Barrage.
Oil Barrage now deals 10% more damage at all levels, while Empowered Oil Barrage now deals 10% less damage at all levels.
Empowered Oil Barrage now consumes a power charge every 1.5 seconds to continue channeling (previously every 2 seconds).
The additional mana cost should not be relevant in the end game, if this is a problem at all while leveling we are pathing on the passive tree right near Siphon to counteract any issues while clearing. Also, make sure you keep your mana flask upgraded.
Oil Barrage does so much damage that the 10% less damage should not be an issue either.
Empowered Oil Barrage consuming power charges quicker may be a minor annoyance at times but Devour is amazing for generating power charges especially if we're able to cull the bells for power charges with Hollow Focus Technique.
Ascendancy
Hard to say what order to take the Ascendancy nodes without playtesting. I will update the guide once I have a concrete path for this.
If you have crazy gloves early, Way of the Stonefist can be really good for leveling, but this is totally gear dependent. Potential to be the best leveling Ascendancy just gear dependent.
Runic Meridians should be quite strong for leveling and potentially broken in end game, even just getting additional resistances and stats early should really smooth out the campaign.
Devour and Killing Palm should generate Power Charges on single targets with Hollow Focus Technique. You will 100% want this once you make the Oil Barrage swap. It should be good for leveling in general, just need to test it. Thrill of the Kill will be a huge damage boost on single targets, even though it reads that you need to cull a "shocked" enemy, this seems to be a tooltip error and always gives this damage boost when culling any enemy . Before the Oil Barrage swap, we can also get Frenzy charges for Barrage by culling the bells with Cull The Weak so this ascendancy node should be insane for all segments of the game.
I’m going to recommend Hollow Focus Technique for your first Ascendancy for now, even while leveling as Twister. (Subject to change)
WEAPON SET INFO
Set Oil Barrage to weapon set 1, this weapon set is for damage.
Set Pounce, Devour, Rend and Savage Fury to weapon set 2, this weapon set is for utility and quality of life. We go for cooldown reduction for Pounce and skill effect duration to increase the uptime of the Rend lightning buff and the buffs we get from Thrill of the Kill and Blazing Critical when we Devour a bell from Hollow Focus.
Savage Fury should be set only to weapon set 2. You can actually generate the fury and use Savage Fury while using weapon set 1. This basically makes Savage Fury a free spirit gem, allowing you to take another 30 spirit gem on your weapon set 1.
TWISTER
Whirling Slash 3 times then attack with Twister inside of the whirlwind.(you can Whirling Slash twice at times while clearing if you are strong enough)
In act 2 when you get Ice-Tipped Arrows, use it before Twister. It converts the Physical Damage of Twister to Cold Damage, which freezes enemies and creates Chilled Ground with Frost Nexus.
Early on you will generate Chilled Ground with Frost Bomb / Ice Nova but you mostly only do this on bosses.
Cast Barrage before Twister. This is mostly used on bosses but can also be incorporated while clearing.
Drop War Banner on single targets.
Apply Freezing Mark by self cast or with Pounce.
After you get Hollow Focus Technique use Cull The Weak on the bells to generate Frenzy Charges.
OIL BARRAGE
Generate Power Charges with Devour to empower your Oil Barrage.
Gameplay at this point is mostly Devour and pressing Oil Barrage, it can be held down to continuously channel while you have Power Charges.
Use Ferocious Roar on single targets to generate rage.
Use Rend to consume a power charge to gain damage as extra lightning damage.
On single targets generate power charges, Rend once for the buff, activate Savage Fury, Ferocious Roar then channel your Oil Barrage. If your character is strong enough you can just generate power charges and Oil Barrage.
Campaign Bonuses
Valley of the Titans:
+1 Charm, 30% Charge Generation (Left)
Venom Crypts Vial:
25% increased Stun Threshold
Abandoned Prison Chapel:
30% increased recovery from Life Flasks(Can also go Increased Mana Recover from Flasks if you feel mana is a problem with Oil Barrage mana change)
Halls of the Dead Totems:
+5 to Strength, Dexterity, and Intelligence
Qimah The Seven Pillars:
15% increased Global Defences or +5% to all Elemental Resistances.
回旋挥斩 Whirling Slash
旋龙 Twister
寒霜爆 Frost Bomb
冰霜新星 Ice Nova
巨狼猛扑 Pounce
战旗 War Banner
弹幕 Barrage
回旋挥斩 Whirling Slash
旋龙 Twister
巨狼猛扑 Pounce
冰冻印记 Freezing Mark
战旗 War Banner
弹幕 Barrage
冰尖箭矢 Ice-Tipped Arrows
终结弱者 Cull The Weak
寒冰之捷 Herald of IceYou can start allocating weapon set points as soon as you have them but I normally don't mess with this much until the end of act 2 or early act 3. At this point you want a Winged Spear preferably with an attack speed suffix in weapon set 1, you will be allocating attack speed and skill speed nodes in weapon set 1 to Whirling Slash quicker. Damage passive nodes will be allocated on weapon set 2.
回旋挥斩 Whirling Slash
旋龙 Twister
战旗 War Banner
弹幕 Barrage
冰尖箭矢 Ice-Tipped Arrows
元素集中
寒冰之捷 Herald of Ice
终结弱者 Cull The Weak
冰冻印记 Freezing Mark
风舞者 Wind Dancer
瘫痪
黏油炮弹 Oil Barrage
齐射新星投射物Terrain ChainMobile Assault
巨狼猛扑 Pounce
吞噬 Devour
凶蛮咆哮 Ferocious Roar
愤怒战吼
风舞者 Wind Dancer
瘫痪致盲
龙爪撕裂 Rend
凶蛮怒火 Savage Fury
幽灵舞步 Ghost Dance
黏油炮弹 Oil Barrage
齐射新星投射物Terrain ChainMobile Assault
分叉
巨狼猛扑 Pounce
吞噬 Devour
凶蛮咆哮 Ferocious Roar
愤怒战吼
风舞者 Wind Dancer
瘫痪致盲
击退
龙爪撕裂 Rend
凶蛮怒火 Savage Fury
幽灵舞步 Ghost Dance
回旋挥斩 Whirling Slash
旋龙 Twister
寒霜爆 Frost Bomb
冰霜新星 Ice Nova
巨狼猛扑 Pounce
战旗 War Banner
弹幕 Barrage
回旋挥斩 Whirling Slash
旋龙 Twister
巨狼猛扑 Pounce
冰冻印记 Freezing Mark
战旗 War Banner
弹幕 Barrage
冰尖箭矢 Ice-Tipped Arrows
终结弱者 Cull The Weak
寒冰之捷 Herald of IceYou can start allocating weapon set points as soon as you have them but I normally don't mess with this much until the end of act 2 or early act 3. At this point you want a Winged Spear preferably with an attack speed suffix in weapon set 1, you will be allocating attack speed and skill speed nodes in weapon set 1 to Whirling Slash quicker. Damage passive nodes will be allocated on weapon set 2.
回旋挥斩 Whirling Slash
旋龙 Twister
战旗 War Banner
弹幕 Barrage
冰尖箭矢 Ice-Tipped Arrows
元素集中
寒冰之捷 Herald of Ice
终结弱者 Cull The Weak
冰冻印记 Freezing Mark
风舞者 Wind Dancer
瘫痪
黏油炮弹 Oil Barrage
齐射新星投射物Terrain ChainMobile Assault
巨狼猛扑 Pounce
吞噬 Devour
凶蛮咆哮 Ferocious Roar
愤怒战吼
风舞者 Wind Dancer
瘫痪致盲
龙爪撕裂 Rend
凶蛮怒火 Savage Fury
幽灵舞步 Ghost Dance
黏油炮弹 Oil Barrage
齐射新星投射物Terrain ChainMobile Assault
分叉
巨狼猛扑 Pounce
吞噬 Devour
凶蛮咆哮 Ferocious Roar
愤怒战吼
风舞者 Wind Dancer
瘫痪致盲
击退
龙爪撕裂 Rend
凶蛮怒火 Savage Fury
幽灵舞步 Ghost Dance天赋树和点法详情请前往原贴查看,需科学上网。