Flicker & Falling Thunder Martial Artist - 'Infinite Power Charges'

行者 绝武宗

构建概览

Welcome to my Martial Artist Flicker Strike breakdown — a fast, aggressive Monk setup built around speed, power charges, Falling Thunder, and the beautiful chaos that is Flicker Strike.

The whole idea is simple: generate power charges, spend them to Flicker, delete packs, rebuild charges, and keep the loop going. The use Falling Thunder for any screen wind clears...RIP FPS.

That’s where Martial Artist gets interesting. With the right setup, we can generate charges, and turn Falling Thunder into a massive damage payoff while Flicker Strike becomes the speed engine that keeps us moving.

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The magic is in the loop:

Whirling Assault → Reaper's Invocation with Profane Ritual → POWER CHARGES → Flicker Strike → Reaper's Invocation → if you find yourself with some spare charges, drop Falling Thunder.

When your charge generation is smooth, the build starts to feel less like clearing and more like controlled violence. Packs disappear, ads get slapped, and your screen becomes a blur.

But let’s be real — Flicker is still Flicker.

It doesn’t care about your safety. It doesn’t politely ask where you want to go. It will teleport you into danger, into a slam, into a rare monster having the best day of its life, and sometimes directly into regret.

That’s the trade-off.

You get speed, aggression, and some of the most satisfying clear in the game — but you need to understand how the skill works, how charges are generated, and why the build can fall apart if the loop breaks.

In this guide, I explain how Flicker Strike works on Martial Artist, how power charges fit into the setup, why Falling Thunder is so important, and what makes this playstyle so addictive.

f you want to teleport through packs, explode the screen, and turn Monk into a lightning-fuelled menace, Martial Artist Flicker might be exactly what you’re looking for.

优缺点

优势

  • Fast Clear Speed
  • Large AOE
  • Constant combo upkeep
  • Scales Really Well

劣势

  • Relies on charge regen
  • Flicker can put you in a sticky situation
  • Might have to get a few steps in collecting loot after

玩法说明

Mapping

1. Hit a few enemies with Whirling Assault

2. Use Reaper's Invocation activate Profane Ritual and get a power charge

3. Activate Charged Staff

4. Press Flicker Strike the flick around the map while holding Reaper's Invocation skill

5. Reaper's Invocation will be available again, press the skill to proc Profane Ritual for more power charges allowing you to Flicker Strike again.

6. If you have Cast on Critical, this will do it for you automatically.

7. When you build up 20 combo for Mantra of Destruction, activate for max charges again.

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Bossing

1. Hit the boss with Whirling Assault to generate combo for Mantra of Destruction

2. Use Mantra of Destruction to gain power charges

3. Activate Charged Staff

4. Repeat steps 1 and 2

5. Flicker Strike that thing or use Falling Thunder for huge damage!

终局变体

  • DO NOT QUALITY Mantra of Destruction!
  • Map using Flicker Strike, boss using Falling Thunder.
  • If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)
  • Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.
  • Core idea
  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).
  • When to use Falling Thunder
  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit
闪现打击 Flicker Strike
Mobile Assault近战(辅)Potency永续充能集中效应
旋风击 Whirling Assault
范围扩大(辅)怒火Faster Attack先祖召唤(辅)Walkerofthe Wilds
收割祈求 Reaper's Invocation
Multiple ChargesAdded Energy Retention增幅冲量(辅)上限提升(辅)
触发Witch Profane Ritual
毁灭之兆 Mantra of Destruction
AdversityMonasticMultiple Charges持续时间总增(辅)机动
能量球调节 Charge Regulation
闪电之捷 Herald of Thunder
伏击范围扩大(辅)武器元素伤害娴熟连击闪电专精
终结掌 Killing Palm
Faster AttackCulmination先祖召唤(辅)Thrillofthe KillMultiple Charges
充能杖 Charged Staff
闪电支配Blazing Crits终结致盲持续时间总增(辅)
惊风掌 Staggering Palm
持续时间总增(辅)加速投射物致盲导电(辅)Overpower
霹雳闪 Falling Thunder
Culmination闪电支配武器元素伤害暴击伤害提升永续充能
  • DO NOT QUALITY Mantra of Destruction!
  • Map using Flicker Strike, boss using Falling Thunder.
  • If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)
  • Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.
  • Core idea
  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).
  • When to use Falling Thunder
  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit
闪现打击 Flicker Strike
Mobile Assault近战(辅)Potency永续充能盲点
旋风击 Whirling Assault
范围扩大(辅)怒火Faster Attack先祖召唤(辅)Walkerofthe Wilds
收割祈求 Reaper's Invocation
Multiple ChargesAdded Energy Retention增幅冲量(辅)上限提升(辅)
触发Witch Profane Ritual
毁灭之兆 Mantra of Destruction
AdversityMonasticMultiple Charges持续时间总增(辅)机动
能量球调节 Charge Regulation
闪电之捷 Herald of Thunder
伏击范围扩大(辅)致盲武器元素伤害娴熟连击
终结掌 Killing Palm
Faster AttackCulmination先祖召唤(辅)Thrillofthe KillMultiple Charges
充能杖 Charged Staff
闪电支配Blazing Crits终结致盲持续时间总增(辅)
诅咒光环 Blasphemy
仪祭诅咒诅咒效果
触发元素要害 Elemental Weakness
惊风掌 Staggering Palm
持续时间总增(辅)加速投射物致盲导电(辅)Overpower
霹雳闪 Falling Thunder
Culmination闪电支配武器元素伤害暴击伤害提升永续充能
  • DO NOT QUALITY Mantra of Destruction!
  • Map using Flicker Strike, boss using Falling Thunder.
  • If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)
  • Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.
  • Core idea
  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).
  • When to use Falling Thunder
  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit
闪现打击 Flicker Strike
Mobile Assault近战(辅)Potency拉其塔瑞佛
旋风击 Whirling Assault
范围扩大(辅)怒火Faster Attack先祖召唤(辅)Walkerofthe Wilds
毁灭之兆 Mantra of Destruction
AdversityMonasticMultiple Charges持续时间总增(辅)机动
能量球调节 Charge Regulation
闪电之捷 Herald of Thunder
伏击范围扩大(辅)乌乌涅托尔传承(辅)Lineage Armour Break附加混沌伤害
终结掌 Killing Palm
Faster AttackCulmination先祖召唤(辅)Thrillofthe KillMultiple Charges
暴击时施放 Cast on Critical
Multiple ChargesAdded Energy Retention增幅冲量(辅)上限提升(辅)
触发Witch Profane Ritual
充能杖 Charged Staff
闪电支配Blazing Crits终结Lineage Esh持续时间总增(辅)
诅咒光环 Blasphemy
仪祭诅咒诅咒效果范围扩大(辅)
触发元素要害 Elemental Weakness
惊风掌 Staggering Palm
持续时间总增(辅)加速投射物致盲Lineage TulOverpower
霹雳闪 Falling Thunder
Culmination闪电支配武器元素伤害暴击伤害提升永续充能

练级阶段

  • DO NOT QUALITY Mantra of Destruction!
  • Map using Flicker Strike, boss using Falling Thunder.
  • If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)
  • Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.
  • Core idea
  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).
  • When to use Falling Thunder
  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit

Early Maps 技能配置

闪现打击 Flicker Strike
Mobile Assault近战(辅)Potency永续充能集中效应
旋风击 Whirling Assault
范围扩大(辅)怒火Faster Attack先祖召唤(辅)Walkerofthe Wilds
收割祈求 Reaper's Invocation
Multiple ChargesAdded Energy Retention增幅冲量(辅)上限提升(辅)
触发Witch Profane Ritual
毁灭之兆 Mantra of Destruction
AdversityMonasticMultiple Charges持续时间总增(辅)机动
能量球调节 Charge Regulation
闪电之捷 Herald of Thunder
伏击范围扩大(辅)武器元素伤害娴熟连击闪电专精
终结掌 Killing Palm
Faster AttackCulmination先祖召唤(辅)Thrillofthe KillMultiple Charges
充能杖 Charged Staff
闪电支配Blazing Crits终结致盲持续时间总增(辅)
惊风掌 Staggering Palm
持续时间总增(辅)加速投射物致盲导电(辅)Overpower
霹雳闪 Falling Thunder
Culmination闪电支配武器元素伤害暴击伤害提升永续充能
  • DO NOT QUALITY Mantra of Destruction!
  • Map using Flicker Strike, boss using Falling Thunder.
  • If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)
  • Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.
  • Core idea
  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).
  • When to use Falling Thunder
  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit

T15 Maps 技能配置

闪现打击 Flicker Strike
Mobile Assault近战(辅)Potency永续充能盲点
旋风击 Whirling Assault
范围扩大(辅)怒火Faster Attack先祖召唤(辅)Walkerofthe Wilds
收割祈求 Reaper's Invocation
Multiple ChargesAdded Energy Retention增幅冲量(辅)上限提升(辅)
触发Witch Profane Ritual
毁灭之兆 Mantra of Destruction
AdversityMonasticMultiple Charges持续时间总增(辅)机动
能量球调节 Charge Regulation
闪电之捷 Herald of Thunder
伏击范围扩大(辅)致盲武器元素伤害娴熟连击
终结掌 Killing Palm
Faster AttackCulmination先祖召唤(辅)Thrillofthe KillMultiple Charges
充能杖 Charged Staff
闪电支配Blazing Crits终结致盲持续时间总增(辅)
诅咒光环 Blasphemy
仪祭诅咒诅咒效果
触发元素要害 Elemental Weakness
惊风掌 Staggering Palm
持续时间总增(辅)加速投射物致盲导电(辅)Overpower
霹雳闪 Falling Thunder
Culmination闪电支配武器元素伤害暴击伤害提升永续充能
  • DO NOT QUALITY Mantra of Destruction!
  • Map using Flicker Strike, boss using Falling Thunder.
  • If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)
  • Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.
  • Core idea
  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).
  • When to use Falling Thunder
  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit

Uber Endgame Skill Tree 技能配置

闪现打击 Flicker Strike
Mobile Assault近战(辅)Potency拉其塔瑞佛
旋风击 Whirling Assault
范围扩大(辅)怒火Faster Attack先祖召唤(辅)Walkerofthe Wilds
毁灭之兆 Mantra of Destruction
AdversityMonasticMultiple Charges持续时间总增(辅)机动
能量球调节 Charge Regulation
闪电之捷 Herald of Thunder
伏击范围扩大(辅)乌乌涅托尔传承(辅)Lineage Armour Break附加混沌伤害
终结掌 Killing Palm
Faster AttackCulmination先祖召唤(辅)Thrillofthe KillMultiple Charges
暴击时施放 Cast on Critical
Multiple ChargesAdded Energy Retention增幅冲量(辅)上限提升(辅)
触发Witch Profane Ritual
充能杖 Charged Staff
闪电支配Blazing Crits终结Lineage Esh持续时间总增(辅)
诅咒光环 Blasphemy
仪祭诅咒诅咒效果范围扩大(辅)
触发元素要害 Elemental Weakness
惊风掌 Staggering Palm
持续时间总增(辅)加速投射物致盲Lineage TulOverpower
霹雳闪 Falling Thunder
Culmination闪电支配武器元素伤害暴击伤害提升永续充能

装备推荐

主手
邪恶节杖
Sinister Quarterstaff
  • 添加 1-6 闪电伤害到攻击Adds 1 to 6 Lightning damage to Attacks
  • +1.5% 暴击率+1.5% to Critical Hit Chance
  • 添加 1-3 冰霜伤害到攻击Adds 1 to 3 Cold damage to Attacks
  • +4 所有近战技能等级+4 to Level of all Melee Skills
  • 法术暴击伤害加成提高 21%
  • 攻击元素伤害提高 47%47% increased Elemental Damage with Attacks
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