Martial Artist (new Monk Ascendancy) using Facebreaker x Hollow Palm Technique
MACES x STAVES but with your FISTS
WE GAMIN BOYS LET'S GOOOOO!
I will be updating this guide constantly once the patch is live.
Follow my stream for real-time updates!
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LIVE UPDATE SECTION
ACT 4 QUEST REWARD: one that gives 15% Deflection
the other rewards are in Section 8 of this guide, "Quest Rewards"
--DAY 1--
changed order of Ascendancy points - take Way of the Stonefist first (even without Facebreaker)
you can also do Way of the Mountain, if you want
wait to start using Rolling Slam (in Hollow Form Technique) until after you get Forge Hammer (T9 Skill, early Act 3)
keep using Tempest Flurry & Tempest Bell until then
also, be sure to grab Redflare Conduit as soon as you can for Hollow Form Technique
Facebreaker, when "modified" via Way of the Stonefist grants:
- Fire Dmg instead of Phys
- "Extra as Fire" instead of "%More Unarmed dmg"
- New Skill, basically free Impact Shockwave that also Breaks Armor (on Heavy Stun)
- scales with INTELLIGENCE instead of Strength (also gives %Area scaling)
if you go to bed and wake up, Facebreaker should be cheaper ;)
--DAY 2--
added Fragments Of The Past for more Power Charge gen on single targets
added Rend (click "Wyven Form" on your Talisman!) for perma 50% Extra Dmg as Lightning
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SKILL ROTATION
CLEARING
occasionally Rend (consume Power Charge for 50% Extra as Lightning)
spam Wind Blast
that's it lol
I will also try other Skills like Whirling Assault
SINGLE TARGET
Fragments Of The Past
Forge Hammer ON TOP OF ENEMY (and do NOT recall!)
Infernal Cry (pops Forge Hammer to create Fissures)
hold Hollow Form Technique (clones usingRolling Slam)
try to get a Rend in when you have a Power Charge, to gain its dmg buff
otherwise, just continue holding Hollow Form Technique and pop Forge Hammer again, if necessary
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VERY IMPORTANT INFO
if you are downloading the .build files - you HAVE TO DOWNLOAD EACH "Variant" INDIVIDUALLY by selecting "Act 1"& downloading > selecting "Act 2" & downloading, etc.
idk why - it's dumb - but it is what it is
If you are using Facebreaker, you MUST kill ALL UNIQUE ENEMIES IN THE CAMPAIGN
each one grants you flat phys dmg w Mace Skills - essential for Rolling Slam
if you have Hollow Palm Technique allocated, you MUST level up your main-damaging Skills (Wind Blast, Tempest Bell, Tempest Flurry)
your flat dmg via Hollow Palm Technique depends on each given Skill's level
At the end of the Campaign, your Facebreaker should have 188-252 phys dmg
"upgraded" Facebreaker (via Way of the Stonefist) should have 189-314 fire
Here is a list of all unique enemies & where they are located:
(note: this list is missing a couple - I will add them soon)
(note2: you do NOT have to go back & kill - they apply retroactively!)
--ACT 1-- (total: 13)
STARTING ZONE (1) - bloated miller
CLEARFELL (1) - beira
MUD BURROW (1) - the devourer
GRELWOOD (1) - brambleghast
RED VALE (1) - rust king
GRIM TANGLE (1) - ervig
CEMETARY & TOMBS (3) - lachlann, asinia, draven
HUNTING GROUNDS (1) - the crowbell
OGHAM VILLAGE (1) - the executioner
OGHAM MANOR (2) - candlemass, count geonor
END ACT 1 TOTAL PHYS DMG = 47-64
--ACT 2-- (total: 10)
VASTIRI OUTSKIRTS (1) - rathbreaker
MAWDUN MINE (1) - rudja
TRAITOR'S PASSAGE (1) - balbala
BONEPITS (1) - ekbab
KETH (1) - kabala
BURIED SHRINES (1) - azarian
TITAN GROTTO (1) - zalmarath
SPIRES OF DESHAR (1) - tor gul
HALANI GATES (1) - jamanra
TRIAL OF THE SEKHEMAS (1)
END ACT 2 TOTAL PHYS DMG = 77-104
--ACT 3-- (total: 11)
SANDSWEPT MARSH (1) - rootdredge
JUNGLE RUINS (1) - silverfist
AZAK BOG (1) - bog witch
APEX OF FLILTH (1) - queen of filth
MOLTEN VAULT (1) - smith
TEMPLE OF KOPEC (1) - high preist
JIQUANI AREAS (2) - blackjaw, zicoatl
UTZAAL (1) - viper
BLACK CHAMBERS (1) - doryani
ULTIMATUM (1)
END ACT 3 TOTAL PHYS DMG = 110-148
--ACT 4-- (total: 11)
ARASTAS (1) - torvian
EXCAVATION (1) - benedictus
SHRIKE (1) - scourge of the skies
SOLITARY - prisoner
JOURNEY'S END (1) - captain hartlin
HALLS OF THE DEAD (1) - yama
WHAKAPANU (1) - great white
SINGING CAVERNS (1) - diamora
ISLE OF KIN (1) - blind beast
VOLCANIC WARRENS (1) - krutog
HEART OF THE TRIBE (1) - tavaki
END ACT 4 TOTAL PHYS DMG = 143-192
--INTERLUDE 1-- (total: 5)
SCORCHED FARMLANDS (1) - isolde & heldra
STONES OF SERLE (1) - siora
HOLTEN (1) - sigbert & godwin
WOLVENHOLD (1) - oswin
HOLTEN ESTATE (1) - wulfric & elswyth
END INTERLUDE 1 TOTAL PHYS DMG = 158-212
--INTERLUDE 2-- (total: 4)
KHARI CROSSING (1) - akthi & anudr
GALAI GATES (1) - vornas
SEL KHARI (1) - elzarah
QIMAH RESERVOIR (1) - azmadi
END INTERLUDE 2 TOTAL PHYS DMG = 160-228
--INTERLUDE 3-- (total: 5)
KRIAR VILLAGE (1) - lythara
HOWLING CAVES (1) - yeti
GLACIAL TARN (1) - rakkar
ETCHED RAVINE (1) - stormgore
CUACHIC VAULT (1) - zolin & zelina
END INTERLUDE 3 TOTAL PHYS DMG = 188-252
DAY 1 5/29 - added Overabundance I to Tempest Bell (doesn't build new bells while current is active without this i thought patch would change that but it didn't thanks ggg ur cringe)
DAY 1 UPDATE 2 - added "LIVE UPDATES" section at the top, recapping the changes. basically, changed first Ascendancy point to Way of the Stonefist and recommended to stay with Tempest Flurry & Tempest Bell until you get Forge Hammer and Hollow Form Technique (~lv35), then swap to Rolling Slam
5/30, DAY 2 - added in Fragments Of The Past for single target power charge gen, added in Rend (manually click "Wyvern" on Talisman!) for clearing & single target to consume power charge for 50% extra dmg as lightning, added in Concussive Runes & Remnants of Kalguur for clearing
节杖打击 Quarterstaff Strike
霹雳闪 Falling Thunder
终结掌 Killing Palm
迅风爆 Wind Blast
冲击震波怒火
风雷钟 Tempest Bell
惊风掌 Staggering Palm
灰烬之捷 Herald of Ash
风暴乱舞 Tempest Flurry
迅风爆 Wind Blast
冲击震波怒火
风雷钟 Tempest Bell
惊风掌 Staggering Palm
灰烬之捷 Herald of Ash
风暴乱舞 Tempest Flurry
迅风爆 Wind Blast
冲击震波怒火Chance To Bleed
轰动猛击 Rolling Slam
永续充能武器元素伤害
锻造之锤 Forge Hammer
惊风掌 Staggering Palm
冲击震波Retreating Assault
炽焰战吼 Infernal Cry
龙爪撕裂 Rend
灰烬之捷 Herald of Ash
压迫气场 Overwhelming Presence
迅风爆 Wind Blast
惊风掌 Staggering Palm
轰动猛击 Rolling Slam
永续充能武器元素伤害火焰穿透Faster Attack
锻造之锤 Forge Hammer
炽焰战吼 Infernal Cry
灰烬之捷 Herald of Ash
压迫气场 Overwhelming Presence
节杖打击 Quarterstaff Strike
霹雳闪 Falling Thunder
终结掌 Killing Palm
迅风爆 Wind Blast
冲击震波怒火
风雷钟 Tempest Bell
惊风掌 Staggering Palm
灰烬之捷 Herald of Ash
风暴乱舞 Tempest Flurry
迅风爆 Wind Blast
冲击震波怒火
风雷钟 Tempest Bell
惊风掌 Staggering Palm
灰烬之捷 Herald of Ash
风暴乱舞 Tempest Flurry
迅风爆 Wind Blast
冲击震波怒火Chance To Bleed
轰动猛击 Rolling Slam
永续充能武器元素伤害
锻造之锤 Forge Hammer
惊风掌 Staggering Palm
冲击震波Retreating Assault
炽焰战吼 Infernal Cry
龙爪撕裂 Rend
灰烬之捷 Herald of Ash
压迫气场 Overwhelming Presence
迅风爆 Wind Blast
惊风掌 Staggering Palm
轰动猛击 Rolling Slam
永续充能武器元素伤害火焰穿透Faster Attack
锻造之锤 Forge Hammer
炽焰战吼 Infernal Cry
灰烬之捷 Herald of Ash
压迫气场 Overwhelming Presence天赋树和点法详情请前往原贴查看,需科学上网。