Basic Overview
The goal is simple, become a bear that rains meteors using Walking Calamity. The plan is to combine the new Druid Shaman Ascendancy Furious Wellspring which provides constant rage regeneration with Walking Calamity which creates a meteor shower requiring rage generation/glory to use.
Walking Calamity doesn't become available till tier 13 gem at level 52, therefore we will be starting with some other bear skills Maul a basic cleave that generates rage as well as Furious Slam to deal out some serious damage on bosses and clear packs of monsters. Thirdly grab Pounce werewolf skill to apply damage multiplier mark as well as extra movement through zones. These 3 skills are the foundation bread & butter of the build we will level with until we can unlock Walking Calamity to become a moving natural disaster.
Defense
Armour
10 armour per level while in bear formj
Flat armour on Gear (body armour/helmet can roll very high amounts)
Flat armour through Iron Reflexes converting evasion from items like Morior Invictus into armour
% increases to armour throughout the tree
Resistances (cap them, its extremely important)
Life Prioritize Life on every piece of gear you can, and additional strength also gives life
Life Leech via Physical Attack Damage Leech can be found as suffix on rings/gloves
Life & Energy Shield Recoup via Scarred Faith & Made to Last
Defiance of Destiny Gives Massive shotgun protection(if they can't one shot us, they can't kill us)
Kaom's Heart Can be considered as a higher tank alternative but you have to give up reservations for the extra life.(res capping will be much harder without Morior Invictus )
Offense
%Damage Scaling mostly comes from tree in a few sources
%attack damage
%damage while shapeshifted
%area damage
Support gems, each support gives around 20-40% more damage while some are utilized for some QoL
Bhatair's Vengeance this lineage support gem gives massive %gain as cold per rage, follow links in maul to utilize properly
%skill speed/%attack give massive QoL as as well as increasing DPS output from Maul & Furious Slam
%elemental penetration is recommended to utilize until you can acquire Rakiata's Flow
Ancestral Cry when activated will massively increase damage output can use roughly once to twice per map. Glory generation is contingent on damage output from calamity mostly though.
0.5 Patch Specific Changes
Bhatair's Vengeance lost half its %gain cold, still VERY strong
Maji Talisman went from 8-12 max rage implicit to 8-10(small power loss)
Many Rune/Bonded Mods Buffed(example life rune 40->75 flat life, and bonded mod went from 10->20 flat life)
New patch note says 0 mana cost skills will now accrue additional cost through things like Shaman Furious Wellspring +rage cost node, to offset this I recommend always using Rage III support and have updated link choice on the moba skill links
Progression Videos
Updated Campaign Run VoD: https://www.youtube.com/live/jMKcqAlhSbE?si=o5h7dtQDeD6aBpc0&t=944
[0.4]Day 1: https://www.youtube.com/watch?v=Aumv6Vl4fJ
[0.4]Day 2 : https://www.youtube.com/watch?v=g3RRIWBMwtg
[0.4]Day 3 : https://www.youtube.com/watch?v=bbqd4Wr0qZQ
[0.4]Day 4-6: https://www.youtube.com/watch?v=CSYzMRn_YtA
Build Guide: https://www.youtube.com/watch?v=M2Z9CALQz3w
Quest Rewards
Act 3 Vials = Mana regeneration rate
Act 4 Tattoos = Resistances
Act 4 Shark Fin = %armour+energy as it'll help with both physical and ele max hit
Interlude Pillar = Resistances until capped then movement speed swap later
Spirit Reservations
Lord of the Wilds halves our spirit + makes spirits reserve 2x as much
to get 2x 30 spirit Reservations you will need atleast 140 spirit on sceptre
to add in clarity 1, you will need 180 spirit on sceptre
Only swap to this keystone part way into maps as you have extra passives to place into Crit Investment, prioritise armour/regular % damage/%skill speed scaling first
Pick Any 2 30 spirit Reservations if using Lord of the Wilds or 3 if not using Lord of the Wilds
Herald of Ash adds fire explosion clear(potentially increases ancestral cry gen consistency)
Herald of Ice adds satisfying shatter explodes to increase clear(need Bhatair's Vengeance)
War Banner Great Snap Shot Single Target(best used in campaign for bossing)
Savage Fury Can be reserved for free on weapon set 2, until it gets patched
Charge Regulation gives 20% more Armour consistently w/ occasional frenzy and power benefits from Saqawal's Rune of the Sky bonded charge mod.
Weapon Swap
Red Passives = Weapon Set 1
Green Passives = Weapon Set 2
Lock Weapons to both Sets By 'Right Clicking' Roman Numeral
Upside = Longer Duration Walking Calamity / Savage Fury / Ancestral Cry
Downside = Some bugs w/ each of the weapon swap skills
Walking Calamity seems to lose some damage on tooltip as "shapeshift" passives seem to not apply to weapon set 2 correctly
Ancestral Cry with Mouse+Keyboard requires you to set Ferocious Roar to both weapon sets otherwise it immediately turns off. To prevent this only use Ferocious Roar while you have weapon set 2 out, this can be done by putting Pounce on weapon set 2 and use Pounce to force weapon set 2 out before proccing Ferocious Roar.
Savage Fury just doesn't work to properly use weapon set 2 passives on mouse and keyboard as far as I can tell
Both Ancestral Cry & Savage Fury work on controller properly but you need to manually set skill options to weapon set 2 on the key binds you have set on controller.
Alternate Skill Options
Rampage offers great mobility at the cost of some rage management and having to hold down the key a lot. It can be a very solid skill, but it wasn't to my liking, give it a try as it can work well with this build.
Fury of the King offers a unique skill Molten Crash which is a combination of Pounce and Volcanic Fissure. Very strong with a very cool skill but the base attack speed of 1 aps can feel quite rough. Try it out if the attack speed isn't too much of downside for your own personal feel.
FAQ
Spirit Reservation? Keystone makes everything reserve 2x as much, you will need to get atleast 140 spirit on sceptre in order to have space to reserve both Herald of Ash & Herald of Ice
Savage Fury + Herald of Ash + Herald of Ice? LOCK your weapon set, then put Savage Fury on weapon set 2, and heralds on weapon set 1.
How do you lock weapon set? Right click roman numeral above weapon set, need to have empty space on secondary weapon slots.
What annoint? Vengeful Fury
Why Malice Scepter? Using it for Base Crit + Mana regen to help rage sustain as well as strong bonded modifiers in sockets like skill speed
Better Trading? Import Copy Code can be Found in Act 1 Gear Priority Info Tab
The Meteor Bear will play similar to an auto bomber of destruction once we unlock Walking Calamity. This will be achieved with Furious Wellspring combined with high maximum rage & mana % regeneration rate. Furious Wellspring will keep our rage maxed out and then whenever it ends, simply use Ferocious Roar with Raging Cry to generate that 50 glory instantly when next to rares and bosses and then restart Walking Calamity. Mix in Maul , Furious Slam and Pounce for extra damage on bosses. Check out regular update videos for a showcase of play style.
Initial Template Created December 5th, 2025
Added Live Tracker & Early Campaign Tab December 10th, 2025
Fleshed out many explanations of character basic mechanics December 13th, 2025
Added Life Setup Tab which should be used until Much better ES gear is ready for Swap December 14th, 2025
Updated Better Trading Searches + Attached Day 2 Video December 14th, 2025
Added Atlas Nodes to Red Map Section December 17th, 2025
Refined Build Overview Section & Added Video Showcase Tank Setup December 18th, 2025
Added Spirit Reservation & Weapon Swap Information Tabs December 20th, 2025
Added Build Guide Video and Removed Live Tracker Tab. December 21st
This is a picture into what gear to optimize towards as you min-max the character. This Tab also has weapon sets applied for skills for late game setup.
重殴 Maul
苦寒之意
急冻Blazing Crits怒火
狂怒猛击 Furious Slam
巨狼猛扑 Pounce
神圣降临
冰冻印记 Freezing Mark
灾厄行者 Walking Calamity
寒冰之捷 Herald of Ice
护甲爆破范围扩大(辅)Lineage Armour Break粉碎护甲
凶蛮咆哮 Ferocious Roar
愤怒战吼持续时间总增(辅)Potency启迪(辅)
怨毒 Malice
能量球调节 Charge Regulation
山岳之怒 Fury of the Mountain
动量近战(辅)Faster Attack
重殴 Maul
战旗 War Banner
巨狼猛扑 Pounce
狂怒猛击 Furious Slam
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
炽焰战吼 Infernal Cry
巨狼猛扑 Pounce
狂怒猛击 Furious Slam
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
愤怒战吼
炽焰战吼 Infernal Cry
巨狼猛扑 Pounce
狂怒猛击 Furious Slam
灰烬之捷 Herald of Ash
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
愤怒战吼
炽焰战吼 Infernal Cry
巨狼猛扑 Pounce
狂怒猛击 Furious Slam
灰烬之捷 Herald of Ash
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
愤怒战吼
巨狼猛扑 Pounce
灾厄行者 Walking Calamity
狂怒猛击 Furious Slam
灰烬之捷 Herald of Ash
重殴 Maul
怨毒 Malice
灾厄行者 Walking Calamity
时之沙漏
巨狼猛扑 Pounce
神圣降临Dazeon Crit冷却缩减(辅)
狂怒猛击 Furious Slam
凶蛮咆哮 Ferocious Roar
愤怒战吼持续时间总增(辅)Enraged Warcry
灰烬之捷 Herald of Ash
横冲直撞 Rampage
动量近战(辅)余震
重殴 Maul
苦寒之意
急冻Blazing Crits
怨毒 Malice
巨狼猛扑 Pounce
冰冻印记 Freezing Mark
灾厄行者 Walking Calamity
凶蛮怒火 Savage Fury
灰烬之捷 Herald of Ash
火焰专精
寒冰之捷 Herald of Ice
伏击Far Combat
狂怒猛击 Furious Slam
凶蛮咆哮 Ferocious Roar
愤怒战吼持续时间总增(辅)Enraged WarcryThis is a picture into what gear to optimize towards as you min-max the character. This Tab also has weapon sets applied for skills for late game setup.
重殴 Maul
苦寒之意
急冻Blazing Crits怒火
狂怒猛击 Furious Slam
巨狼猛扑 Pounce
神圣降临
冰冻印记 Freezing Mark
灾厄行者 Walking Calamity
寒冰之捷 Herald of Ice
护甲爆破范围扩大(辅)Lineage Armour Break粉碎护甲
凶蛮咆哮 Ferocious Roar
愤怒战吼持续时间总增(辅)Potency启迪(辅)
怨毒 Malice
能量球调节 Charge Regulation
山岳之怒 Fury of the Mountain
动量近战(辅)Faster Attack第一章 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
战旗 War Banner
巨狼猛扑 Pounce
狂怒猛击 Furious Slam第二章 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
炽焰战吼 Infernal Cry
巨狼猛扑 Pounce
狂怒猛击 Furious Slam第三章 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
愤怒战吼
炽焰战吼 Infernal Cry
巨狼猛扑 Pounce
狂怒猛击 Furious Slam
灰烬之捷 Herald of Ash第四章 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
愤怒战吼
炽焰战吼 Infernal Cry
巨狼猛扑 Pounce
狂怒猛击 Furious Slam
灰烬之捷 Herald of AshInterludes 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
战旗 War Banner
凶蛮咆哮 Ferocious Roar
冷酷
愤怒战吼
巨狼猛扑 Pounce
灾厄行者 Walking Calamity
狂怒猛击 Furious Slam
灰烬之捷 Herald of AshEarly Maps 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
怨毒 Malice
灾厄行者 Walking Calamity
时之沙漏
巨狼猛扑 Pounce
神圣降临Dazeon Crit冷却缩减(辅)
狂怒猛击 Furious Slam
凶蛮咆哮 Ferocious Roar
愤怒战吼持续时间总增(辅)Enraged Warcry
灰烬之捷 Herald of Ash
横冲直撞 Rampage
动量近战(辅)余震Red Maps 阶段建议技能配置如下,主技能搭配辅助宝石按下方推荐插槽即可,具体打法详见上方“玩法/连招”说明。
重殴 Maul
苦寒之意
急冻Blazing Crits
怨毒 Malice
巨狼猛扑 Pounce
冰冻印记 Freezing Mark
灾厄行者 Walking Calamity
凶蛮怒火 Savage Fury
灰烬之捷 Herald of Ash
火焰专精
寒冰之捷 Herald of Ice
伏击Far Combat
狂怒猛击 Furious Slam
凶蛮咆哮 Ferocious Roar
愤怒战吼持续时间总增(辅)Enraged Warcry天赋树和点法详情请前往原贴查看,需科学上网。